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ATLAS Wiki
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==v411.1== *New Feature: Sea Forts Sea Forts are a form of Control Points that give Companies control over trading in an area. This system is foundational for the upcoming Trade System. **Sea Forts have automated defenses that will respawn over time when neutral ***Players have a limited number of build points (100) to spend on a Sea Fort they own ***Currently only [[Defense Tower|Defense Towers]] may be built (15 pts each) **On PVP Servers, they may be captured and controlled! ***To capture them, destroy the defenses and plant a flag inside the central tower ***The flag takes 25 minutes to force an owned Fort return to neutral ***The flag takes 10 minutes to capture on a neutral Fort ***Sea Forts in Freeport Servers may not be captured **In an upcoming patch, Sea Forts will allow access through a server for Trading ***You will be able to grant or restrict access to Allies or other Companies ***Access to a Sea Fort is required for you to have trade routes that travel through a server! **Sea Forts may have a Tax Bank built on them ***The Tax Bank can be raided for gold. Neutral points have the Tax Bank as well ***NOTE: Until trading starts, they aren't actually earning any gold, so the Bank is empty ***Tax Banks will allow companies to tax Trade Routes that use their Fort for access ***Neutral Forts will have a high tax rate and allow everyone access to a server *Map **Added the Ship Salesman's Island to the center of each Freeport Grid ***NOTE: Ships are not yet available for purchase. They will be added in a future update **Added Sea Fort Islands to the map. 1-4 exist on every server except the center *Ships **Increased maximum Ship level from 52 to 60 **Adjusted Ship XP curve to increase the amount of XP required for early levels and greatly reduce the amount of XP required for later levels ***Overall, this change reduces the total amount of XP required to reach max level **Added Gold cost for crafting Ships in a Shipyard ***Schooner: 50 Gold ***Brigantine: 250 Gold ***Galleon: 500 Gold ***NOTE: These costs will increase when the trade system has been fully implemented *Structures **Defense Towers may be built at the Smithy ***May only be placed at Sea Forts ***Requires Advanced Automation Skill from the Construction Tree **Added Fuel Slot to Farmhouse and Warehouse ***Dedicated slot holds up to 1,000 units of Fuel ***This slot is separate from the main inventory ***Burns a unit of fuel at the following intervals: ****Oil: 350 seconds ****Coal: 200 seconds ****Wood: 100 seconds ****Thatch: 40 seconds *Weapons **Changed delay before using newly placed land artillery to 10 minutes ***This affects Cannons, Large Cannons, Catapults, Puckles, Ballistas, Mortars, and Swivel Guns *Bug Fix: Cannons can no longer be fired underwater *Misc **Removed XP reward from all bosses including the Abominable Snowman, Kraken, Hydra, Drake, Ghost Ship, and Blackwood's Queen Cobra **Removed Gold drops from Kraken, Squids, Army of the Damned Soldiers, fishing, and digging. The trade system will become the way to earn gold **Bug Fix: Driving a Cargo Cart over a Pillar will no longer cause the rider to dismount **Bug Fix: If a Ceiling Tile is placed on top of a Pillar and then destroyed, any object built on the Ceiling Tile will also be destroyed *Known Issues **No Sea Forts in D8 **Golden Age Sea Forts currently cannot be claimed **Map may flicker when zoomed **Sea Forts currently have Peace Time which may be removed at a later date **Players may spawn on Sea Forts sometimes
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