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ATLAS Wiki
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== v557.6 == <br />'''Official Servers Wipe & New Maps''' We are returning to our larger map layout for our PvP server, though we are retaining the Xbox only server format for those who prefer it. As for the official PvE server, it will remain the same size but with the reintroduction of the different claim types for companies to secure land. * [Global][PvP] The Cobra’s Strike ** Crossplay ** 9x9 map size ** All quest content will be available ** One open world (no regions or portals) ** All claim types (claimable islands, claimable lawless, and unclaimable lawless) * [Global][PvE] The Whale’s Solitude ** Crossplay ** 6x6 map size ** All quest content will be available ** One open world (no regions or portals) ** All claim types (claimable islands, claimable lawless, and unclaimable lawless) * [Console][PvP] Emerald Coast ** Xbox players only (no PC) ** 3x3 map size ** Quest content (Power Stones etc.) will not be available ** One open world (no regions or portals) ** Claimable islands and unclaimable lawless only (no claimable lawless) '''Singleplayer Map''' * Added AotD Transient nodes to 150+ islands for collecting Cursed Bone Chips. * Added Industrial Transient nodes to 100+ islands for collecting Brimstone. * Added 1 Wonder Island for crafting the Great Temple. '''Ship Icons on Map''' All ships, now including ally, enemy, and SotD, will be visible on the map in the grid you are located in. Players will have the option of hiding either the entire ship icon or just the text using the “Toggle Ship Icons” and “Toggle Ships Text” buttons on their map to reduce clutter. Unofficial servers will have the option of disabling this feature by using one of the following command line arguments: * ?ShowShipInServer=false ''(completely disables)'' * ?ShowEnemyShipsUnderFog=false ''(disable seeing ships covered by Fog of War)'' The different ship icons will be colored coded to provide easier identification: * Your own ships: Normal (''unchanged'') * Ally ships: Cyan * Enemy ships: Red * Ship of the Damned: Brown '''Vitamin Management''' <u>Vitamin Levels</u> * Vitamin levels now persist through death, instead of being reset. * Eating Spoiled Meat will lower your vitamin and water levels slightly. The damage over time from vitamin depletion, poisoning, deficiency, and surplus has been removed. Instead, each vitamin will provide a different debuff to players when not adequately maintained. * Vitamin Depletion (0%) and Poisoning (100%) ** Vitamin A: 20% increase to damage taken. ** Vitamin B: 20% reduced stamina recovery rate. ** Vitamin C: 30 reduced fortitude. ** Vitamin D: 20% reduced speed. * Vitamin Deficiency (1% - 10%) and Surplus (80% - 99%) ** Vitamin A: 10% increase to damage taken. ** Vitamin B: 10% reduced stamina recovery rate. ** Vitamin C: 15 reduced fortitude. ** Vitamin D: 10% reduced speed. <u>Cooking QOL</u> To encourage players to utilize their cooking skills, a few quality of life changes have been provided. * Increased Grill water amount from 300 to 1000. * Slightly reduced grown vegetable and egg requirements in cooked recipes. * Cooked recipe foods now give their secondary vitamins much quicker. * Chickens stored in Tame Hatcheries or Barns will produce unfertilized eggs over time. <u>Overeating</u> Players will now experience even more realistic effects from overeating! If you eat more than your stomach can handle your pants will look a little tighter and you’ll become extremely sleepy… * Removed damage to health when overeating. * Added torpor to the player when overeating. * A player’s stomach will visibly get enlarged when they are overeating. <u>Pooping</u> Is there anything more immersion breaking than randomly pooping on the floor? We are proud to say our pirates are now potty trained! * Removed the chance a player will poop randomly. * Player pooping is now only activated through keybind (F11 by default). * Pooping reduces food levels by 15. * Added a cooldown to pooping '''Bug Fixes''' * Fixed an issue with the Puckle Tower attacking all targets even after setting a preferred target. * Fixed Rabbit Statues not having collision. * Fixed an issue with Rabbit Statues losing their textures when demolished. * Fixed an issue with Stuffed Bears clipping inside other surfaces. * Fixed an issue with Paper Lantern being difficult to place. * Fixed an issue with Stuffed Bears being difficult to place. * Fixed an issue with Stuffed Bears losing their textures when demolished. * Fixed an issue with Resource silos in Sea Forts lacking collision, creating hiding spots. * Fixed an issue with the barracks in Sea Forts lacking collision, creating hiding spots. * Fixed an issue with large cargo crates around the Sea Forts lacking collision. * Filled some chasms in various rock formations on multiple islands that would cause a player to get stuck. * Fixed an issue with jagged water holes appearing along the edges of the tunnel under the skull rock in Split Freeports. * Fixed an issue that prevented wild vegetables from being placed in Crew Resources Silos. * Fixed an issue with Bear bites not damaging a Beehive. * Fixed an issue with missing ground collision in D2 on the PVE server. * Fixed an issue with Accordion being misspelled as “Accordian” on two songs. * Fixed and future-proofed the outdated Bow description. * Fixed an issue with tames loaded into the Tame Cargo Ship Railing floating in mid-air when the ship is sunk. * Fixed an issue where you could not see or unload tames loaded into a Tame Cargo Railing. * Fixed an issue where swarm tames could not be loaded into Tame Cargo Railings. * Fixed an issue where the stored tames UI is displayed behind the player's inventory UI. * Fixed an issue that made the Tame House difficult to place. * Fixed an issue with food disappearing from tame structures after server restart. Some structures built prior to the patch may still be affected and will need to be replaced. * Fixed an issue where Fertilizer Barrels in Tame Houses and Hatcheries displayed water emblems on them. * Fixed an issue where selecting a tame stored in a Tame House/Hatchery when viewing the Tame Information did not display that tame’s stats and inventory. * Fixed an issue that disabled the Toggle Mating button in the View Tame Information menu. * Fixed various text overlapping UI issues. * Fixed an issue which prevented Waterskins from filling when placed in Water Taps. * Fixed an issue when traveling to a different grid with a shoulder tame. * Fixed an issue with non-recipe foods not increasing food value over 100. * Fixed an issue with some complex foods and drinks that only affected one vitamin level instead of two. * Fixed an issue where earned Artifact Keys would disappear when destroying the player’s dead body. * Fixed an issue with an inconsistent gold cost of unbundling Ironwood in the Workstation. * Fixed a grammar issue when drinking too much water. * Fixed an issue where the Voodoo Totem was not properly applying to players. * Fixed an issue where Water Barrels were classified as enemy foundations. * Fixed an issue with Cotton and base Fibers using the same icon. * Fixed an issue with Chert and base Flint using the same icon. * Fixed an issue with Rushes and Bark using the same icon. * Fixed an issue with Crude Oil and base Oil using the same icon. '''Misc.''' * Increased Fertilizer stack size from 99 to 100. * Increased Rodent stack size from 1 to 10. * Increased Bottling Station inventory space from 70 to 300. * Added missing text descriptions. * Added items for all holidays to the Holiday Vendor. * Added a Unicorn costume to the Cosmetics Vendor. * Removed the ability to place Chairs on the sea floor. * Enabled Fog of War on official servers. * Removed ability to build inside Power Stone caves. * Removed enemy spawns inside Power Stone caves. * Increased performance on several structures. '''Xbox Only''' * Fixed Xbox players crashing when viewing tame info while tames are mating or gestating in a tame structure. * Fixed an issue where Xbox users loses controller and keyboard functionality on the main menu when switching controls in-game. * Fixed an issue where a crash occurs for Xbox players when an unclaimed baby is in a tame house. * Fixed a crash that occurred when scrolling through the menus quickly.
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