Skills
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There are 331 separate Skills in ATLAS. These skills are organized into 16 different disciplines.
At the beginning of the game, only the
Survivalism discipline is unlocked. All other disciplines have to be unlocked by unlocking the relevant skill, except Tarot. Some skills can also unlock feats. Players may respec their skills once per level. Or buy Pathfinder Respec Soup on Freeport or Merchant Ship with
Gold Coin.
If you want to create possible skill tree builds to plan out how you want to spend your skill points you can use this Atlas Calculator site.
Leveling[edit | edit source]
Contents
- 1 Leveling
- 2 Skill Categories
- 2.1 Skill Categories List
- 2.2 Survivalism
- 2.3 Construction & Mercantilism
- 2.4 Beastmastery
- 2.5 Medicine
- 2.6 Cooking & Farming
- 2.7 Hand-to-Hand Combat
- 2.8 Melee Weaponry
- 2.9 Archery & Throwing Weapons
- 2.10 Firearms
- 2.11 Artillery
- 2.12 Armory
- 2.13 Seamanship
- 2.14 Captaineering
- 2.15 Piracy
- 2.16 Music & Dance
- 2.17 Tarot
- 2.18 Quest Skills
- 3 Skill trees
How to Gain Experience ("XP")[edit source]
The player gains XP by exploring, gathering, and hunting. When you gain enough XP, you'll also gain a level, or "level up".
You can see your progress of earning XP between levels in the Inventory window by pressing i, or keeping an eye on the "XP" icon on the bottom right of your screen. When you hunt, you gain XP by harming animals and harvesting resources. Harming Predator creatures (carnivorous), gives more XP than the herbivores. Digging up Treasure Chests also gives XP. When you explore and discover new islands an XP boost is given for each new island discovered. The Spear does more damage to players and animals than fists, but have a chance of breaking.
Metal tools will have higher durability and harvest rates, but requires the
Smithy to craft. If you start out in a Freeport, once the player hits level 8, XP gets capped and the player must leave the Freeport regions to advance further.
Learning Skills[edit source]
For each new level you achieve, you'll be able to upgrade some of your character's Stats (Health, Stamina, Fortitude, Weight and Intelligence.) Clicking one of these icons when they're "glowing" will allow you to increase your maximum capacity in whichever you choose (ex: You can increase how many health points you have when fully healthy). Raising a level also gives Skill Points (see below table for amounts), which them you'll be able to choose a new skill (or more) on the Skills tab.
Planning Your Skills[edit source]
Choose your Skills wisely when leveling up. Most skills after the first level require a previous skill to be unlocked, and it's important to plan ahead. For example, you need to learn Tools Of The Trade before you can learn Archery Unlock and the Archery skill is required to unlock ability to make Archery & Throwing Weapons. Sometimes it's smarter to save your skill points for the next level, in case your desired path costs more than you have earned at your current level.
Hovering over a skill icon (even when it's dark) in the Skills tab will provide more information about what you can do with the skill, and help you plan the path of your character. You can also use the calculator at Atlas Calculator (**note: this tool is slightly out of date**) to plan your upgrade path ahead of time.
If you want to change your Skills after you have already learned them, you need to respec.
Leveling after LVL8[edit source]
On most servers, (some unofficial servers have this turned off) you will need to explore the world and find another island once you achieve level 8. You won't be able to continue earning XP after that, if you stay in the Freeport area.
Depending on your level you earn different amount of Skill points per level:
Level | SP Gain/level | Notes | Fast Methods |
---|---|---|---|
1 | 1 | Can be earned in Freeport | Set the Point in Survivalism harvest and build basic stuff |
2 - 8 | 3 | Can be earned in Freeport | With level 4 you've enough skill points to skill Archery & Throwing Weapons after that you need to skill the Basics of the bow. Now you can craft ![]() ![]() |
9 - 10 | 3 | Cannot be earned in Freeports | Killing Alpha Animals |
11 - 21 | 4 | Cannot be earned in Freeports | Killing Alpha Animals |
22 - 31 | 5 | Cannot be earned in Freeports | Killing more Alpha Animals or find and fight Treasure |
32 - 41 | 6 | Cannot be earned in Freeports | Killing more Alpha Animals or find and fight Treasure |
42 - 51 | 7 | Cannot be earned in Freeports | Killing more Alpha Animals or find and fight Treasure |
52 - 120 | 8 | Cannot be earned in Freeports |
|
Discovery Points for Leveling after 52[edit source]
Level | Points |
---|---|
52 | 44 |
53 | 47 |
54 | 71 |
55 | 94 |
56 | 118 |
57 | 141 |
58 | 164 |
59 | 188 |
60 | 211 |
61 | 235 |
62 | 258 |
63 | 281 |
64 | 305 |
65 | 328 |
66 | 352 |
67 | 375 |
68 | 398 |
69 | 422 |
70 | 445 |
71 | 469 |
72 | 492 |
73 | 516 |
74 | 541 |
75 | 565 |
76 | ? |
77 | ? |
78 | ? |
79 | ? |
80 | ? |
81 | ? |
82 | 727 |
83 | ? |
84 | ? |
85 | ? |
86 | 820 |
87 | ? |
88 | 866 |
89 | 890 |
90 | 913 |
91 | 1582 |
92 | ? |
93 | ? |
94 | ? |
95 | ? |
96 | ? |
97 | ? |
98 | ? |
99 | ? |
100 | ? |
101 | ? |
|
Skill Categories[edit | edit source]
Skill Categories List[edit source]
Skills are divided into 16 disciplines.
Discipline | Points to completely unlock every skill |
---|---|
Survivalism | 80 |
Construction & Mercantilism | 76 |
Beastmastery | 115 |
Medicine | 61 |
Cooking & Farming | 158 |
Hand-to-Hand Combat | 59 |
Melee Weaponry | 100 |
Archery & Throwing Weapons | 87 |
Firearms | 142 |
Artillery | 198 |
Armory | 98 |
Seamanship | 138 |
Captaineering | 103 |
Piracy | 91 |
Music and Dance | 55 |
Quest Skills |
Survivalism[edit | edit source]
Skill Categories
Cost to unlock entire category: 80 points.
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
The basic elements of survival. | 1 | - | ||
Gives access to crafting basic throwing ![]() |
1 | |||
Give access to crafting the . | 1 | |||
Unlocks Construction & Mercantilism ![]() |
2 | |||
Swimming Speed +15.0% | 1 | |||
Unlocks the Hand-to-Hand Combat![]() |
2 | |||
Unlocks the Archery & Throwing Weapons ![]() |
3 | |||
Gives access to a wide variety of advanced tools for survival. | 8 | |||
Swimming Speed +30.0% | 2 | |||
Oxygen Consumption Rate -20.00% | 1 | |||
Unlocks the Cooking & Farming ![]() |
2 | |||
Unlocks the Medicine ![]() |
2 | |||
Harvest Yield +20.0% | 1 | |||
Unlocks the Beastmastery![]() |
2 | |||
Swimming Speed: +45.0% | 8 | |||
Oxygen consumption Rate -20.0% | 2 | |||
Water Temperature Fortitude: +15.0% | 2 | |||
Vitamin Depletion Rate: -10.0% | 1 | |||
Harvesting Yield: +40.0% | 2 | |||
Oxygen Consumption Rate: -20.0% | 8 | |||
Water Temperature Fortitude: +30.0% | 2 | |||
Vitamin Depletion Rate: -20.0% | 2 | |||
Harvesting Yield: +60.0% | 8 | |||
Water Temperature Fortitude: +45.0% | 8 | |||
Vitamin Depletion Rate: -30.0% | 8 |
Construction & Mercantilism[edit | edit source]
Skill Categories
Cost to unlock entire category: 76
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Unlocks Construction & Mercantilism ![]() |
2 | |||
Enables the use of tools up to Journeyman Quality | 2 | |||
Gives access to crafting Thatch Structures | 1 | |||
Gives access to a number of assorted tools for repairing, storage, and painting | 1 | |||
Enables the use of tools up to Mythical Quality | 4 | |||
Enables construction of the Loom | 2 | |||
Enables construction of several intermediate crafting structures. | 2 | |||
Boosts the amount of health recovered by a structure when repaired.
Repair Bonus: +20.0% |
1 | |||
Decreases the difficulty of successfully hitting the bonus when repairing.
Repair Minigame Window Region: +15.0% |
1 | |||
Enables use of tools up to Legendary Quality | 8 | |||
Gives access to crafting Wood Tier Structures, as well as a number of related wooden objects |
|
2 | ||
Further boosts the amount of health recovered by a structure when repaired
Repair Bonus: +20.0% |
2 | |||
Further decreases the difficulty of successfully hitting the bonus when repairing.
Repair Minigame Window Region: +15.0% |
2 | |||
Unlocks Seamanship ![]() |
2 | |||
Increases the speed at which items are crafted.
Extra Crafting Speed: +20.0% |
1 | |||
Gives access to crafting the Smithy, as well as intermediate metal ingots. | 2 | |||
Further boosts the amount of health recovered by a structure when repaired.
Repair Bonus: +20.0% |
8 | |||
Further decreases the difficulty of successfully hitting the bonus when repairing.
Repair Minigame Window Region: +15.0% |
8 | |||
Further Increases the speed at which items are crafted.
Extra Crafting Speed: +40.0% |
2 | |||
Unlocks the Armory ![]() |
2 | |||
Unlocks the Melee Weaponry ![]() |
3 | |||
For a large cost in stamina and a large cooldown on stamina recovery,
hammer repair effectiveness is temporarily doubled for owner and everyone around the owner (non-stackable) Grants Feats: Repair Fiend |
6 | |||
Further Increases the speed at which items are crafted.
Extra Crafting Speed: +60.0% |
6 | |||
Gives access to crafting advanced and special-utility structures, as well as the core Stone Structure set. |
|
8 | ||
Gives access to crafting advanced automation buildings. | 12 |
Beastmastery[edit | edit source]
Skill Categories
Cost to unlock entire category: 118
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Unlocks the Beastmastery Discipline | - | 2 | ||
Allows a Pathfinder to craft Tier 1 Saddles, and ride the most basic tamed Creatures. | 1 | |||
Allows a Pathfinder to give commands to the most basic tamed Creatures. | - | 1 | ||
|
1 | |||
Allows a Pathfinder to imprint on newly born Creatures. | - | 1 | ||
A Sharp Eye and a keen sense of self-awareness are at the heart of moving unseen—fallen branches, errant grass, and other minor obstacles are evaded with ease, and you are much harder to hear. Decreases the range at which wild creatures will detect you.
|
- | 1 | ||
Allows a Pathfinder to craft Tier 2 Saddles, and ride more powerful tamed Creatures. | 4 |
| ||
Increases the damage boost provided by the Nature's Cry skill.
|
- | 2 | ||
Increases the amount of affinity gained by feeding in-progress tames.
|
2 | |||
Increases the healing bonus provided by Nature's Touch skill
|
2 | |||
Observation and limitation only take you so far in the game of stealth. You have refined your skills instead through rigorous practice and directed training, to the point that you can almost sneak up on your own shadow. Further decreases the range at which wild creatures will detect you.
|
- | 4 | ||
Allows a Pathfinder to tame more powerful Creatures. Unlocks ![]() |
![]() |
4 | ||
Allows a Pathfinder to imprint on more powerful newly born Creatures. | - | 4 | ||
Allows a Pathfinder to give commands to more powerful tamed Tier 2 Creatures. | - | 4 | ||
Gives access to the crafting of Cargo Saddles for transporting Weapons and goods. | ![]() |
2 | ||
Further increases the damage boost provided by the Nature's Cry Feat. | - | 4 |
| |
Gives access to crafting of Carriages for transporting people and high-ranking diplomats. | ![]() |
2 | ||
Further decreases the range at which wild Creatures will detect you.
|
- | 8 | ||
Allows a Pathfinder to craft Tier 3 Saddles, and ride the most powerful tamed Tier 3 Creatures. | 8 |
| ||
Further increases the amount of affinity gained by feeding in-progress tames.
|
- | 4 |
| |
Further increases the healing bonus provide by the Nature's TouchFeat skill. | - | 4 |
| |
Further increase the damage boost provided by the Nature's Cry Feat skill. | - | 10 |
| |
Allows a Pathfinder to tame the most powerful Tier 3 Creatures. | - | 8 | ||
Allows a Pathfinder to give commands to the most powerful tamed Tier 3 Creatures | - | 8 | ||
Allows a Pathfinder to imprint on the most powerful of newly born Tier 3 Creatures. | - | 8 | ||
Further increases the amount of affinity gained by feeding in-progress tames.
|
- | 8 |
| |
Further increases the healing bonus provided by the Nature's Touch Feat skill. | - | 10 |
|
Medicine[edit | edit source]
Skill Categories
Additionally, it unlocks the following skills:
Cost to unlock entire category: 61
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Gives Access to unlock the Medicine Discipline | - | 2 | ||
Gives access to crafting the Medkit
|
![]() |
1 | ||
Increases the use speed of the Medkit.
|
1 | |||
Increases the amount by which the Medkit heals.
|
1 | |||
Decreases the difficulty of applying healing from a medkit
|
1 | |||
Decreases the durability damage that Medkits take when used
|
1 | |||
Increases the use speed of the Medkit.
|
2 | |||
Increases the amount by which the Medkit heals.
|
2 | |||
Decreases the difficulty of applying healing from a medkit
|
2 | |||
Decreases the durability damage that Medkits take when used
|
2 | |||
Increases the use speed of the Medkit.
|
4 | |||
In a pinch, medics have been known to perform miracles.This is one of those miracles. When activated, an equipped Medkit is consumed entirely, and all nerby allied players are healed for a great amount. |
8 |
| ||
Increases the amount by which the Medkit heals.
|
8 | |||
Decreases the difficulty of applying healing from a medkit
|
8 | |||
Decreases the durability damage that Medkits take when used Skill Stat Bonuses: Medical Kit Durability: +20% |
8 | |||
Increases the amount by which the
|
12 |
|
Cooking & Farming[edit | edit source]
Skill Categories
Cost to unlock entire category: 58
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Gives access to unlock the Cooking & Farming Discipline | 2 | |||
Gives access to crafting the ![]() |
1 | |||
Gives access to crafting the ![]() ![]() |
2 | |||
Overeating Damage -10% | 1 | |||
Cooking Speed +20% | 1 | |||
Unlocks Tier 1 Recipes for cooking | 1 | |||
Gives access to crafting Basic Farming and Irrigation Tools. | 1 | |||
Overeating Damage -20% | 2 | |||
Cooking Speed +20% | 4 | |||
Unlocks Tier 2 Recipes for cooking | 5 | |||
Gives access to crafting a ![]() ![]() |
1 | |||
Soil Growth Bonus +20% | 1 | |||
Overeating Damage -30% | 8 | |||
Cooking Speed +15% | 8 | |||
Unlocks Tier 3 Recipes for cooking | 8 | |||
Gives access to crafting larger and more efficient farming structures. | 2 | |||
Soil Growth Bonus +20% | 2 | |||
Gives access to crafting the Grill. | 2 |
| ||
Soil Growth Bonus +20% | 6 | |||
Once every 6 hours the chef activate this, and produce a dish of tremendous complexity (requires all the resources in their own inventory). Enables Unthinkable Delicacy in the Use Feat Bar ![]() |
2 |
|
Hand-to-Hand Combat[edit | edit source]
Skill Categories
Cost to unlock entire category: 59
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Gives Access to Unlock the Hand-To-Hand Discipline | 2 | |||
Block counter attack time with fists +10% | 1 | |||
Received torpor -20% | 2 | |||
Unlock: Power hit | 2 |
| ||
Stamina drain with fist weapons -15% | 1 | |||
Give access to crafting brass knuckles | ![]() |
2 | ||
Gives Access to Unlock Melee Weaponry Discipline | 3 | |||
Received torpor -20% | 4 | |||
Stamina drain with fist weapons -30% | 4 |
| ||
Grants flurry of blows | 2 | |||
Stamina drain with fist weapons -45% | 8 | |||
Fist weapon damage +15% | 2 | |||
Fist weapon damage +15% | 4 | |||
Fist weapon damage +15% | 10 | |||
Grant fist power hit | 4 |
| ||
Grant feats flurry of blows | 4 | |||
Skill stat bonuses overall stamina drain -10% | 6 |
Melee Weaponry[edit | edit source]
Skill Categories
Cost to unlock entire category: 100
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Gives Access to unlock the Melee Weaponry Discipline | 3 | |||
Gives access to crafting basic one-handed weapons | ![]() |
2 | ||
Gives access to crafting the Pike. | ![]() |
2 | ||
Among the oldest and most known weapons on the sea is the sword; cutlass, rapier, longsword, dagger, all of them efficient, effective killing tools. Live by the sword, live a good, long life.
(Enables the use of Bladed Weapons up to Journeyman quality.) |
- | 2 | ||
Enables the use of Two-handed weapons up to Journeyman quality. | - | 2 | ||
Martial prowess is a combination of knowing your weapon, and knowing your body. When the two start to find harmony, a sword becomes an extension of oneself, and death, or life, follow in that wake.
(Enables the use of Bladed Weapons up to Mythical quality.) |
- | 4 | ||
Decreases the stamina drained when blocking and by blocking.
(Blocking stamina drain -30%) |
- | 1 | ||
Increases the window to counter-attack an incoming strike.
(Block Counter Attack Time With Sword Weapons: +10.0%) |
- | 2 | ||
Decreases the stamina cost of attacking with two-handed weapons. (Two Handed Weapon Stamina Cost: -15.0%) | - | 2 | ||
Increases the amount of durability damage inflicted by two-handed weapons to opponents shields and armor.
(Two Handed Weapon Durability Damage: +100.0%) |
- | 2 | ||
A wide, circular slice performed at high speeds. Strikes all enemies in a 360 degree circle centered on the user.
(Grants Feat: Circular Slice) |
- | 4 | ||
Enables the use of Two-handed weapons up to Mythical quality | - | 4 |
| |
Gives access to crafting the Two-Handed Mace. | ![]() |
|||
There are very few who dedicate themselves to the way of the blade; it is an understanding of weapons that runs deeper than blood. There is nothing beyond this mastery, only new worlds to conquer with it.
(Enables the use of Bladed Weapons up to Legendary quality.) |
- | 8 | ||
Further increases the window in which counter-attacks can be performed.
(Block Counter Attack Time With Sword Weapons: +30.0%) |
- | 4 |
| |
Further decreases the stamina drained when blocking and by blocking.
(Blocking Stamina Drain: -30.0%) |
- | 4 |
| |
When activated, and a two-handed weapon is equipped, the player focuses for a brief amount of time, and then strikes the ground in front of them to tremendous effect.
A cone of ruptured earth is emitted from the point of impact, stunning and damaging all players in the aread of the attack. This attack leaves the user winded, and unable to move or attack following its activation. (Grants Feats: Tremendous Force) |
- | 6 |
| |
A wide, circular slice performed at high speeds. Strikes all enemies in 360 degree circle centered on the user.
(Grants Feat: Circular Slice) |
- | 4 | ||
Further decreases the Stamina drained when blocking and by blocking. (Blocking Stamina Drain: -60.0%) | - | 6 |
| |
Further increases the window in which counter-attacks can be performed.
(Block Counter Attack Time With Sword Weapons: +45.0%) |
- | 6 |
| |
Enables the use of Two-handed weapons up to Legendary quality. | - | 8 | ||
Further decreases the stamina cost of attacking with two-handed weapons.
(Two Handed Weapon Stamina Cost: -30.0% |
- | 4 | ||
Further increases the amount of durability damage inflicted by two-handed weapons to opponents shields and armor.
(Two Handed Weapon Durability Damage: +100.0%) |
- | 4 | ||
When activated, the next strike from an equipped sword that deals damage, deals greatly increased damage instead. | - | 4 |
| |
When activated, for a short duration, strikes with the Two-Handed Mace ignore a percentage of the target's armor.
(Grants Feat: Target Weakness) |
- | 4 |
| |
When activated, for a short duration, strikes with the Two-Handed Mace deal greatly increased torpor.
(Grants Feat: Target Soft Sports) |
- | 4 |
| |
When activated, and a two-handed weapon is equipped, the player focuses for a brief amount of time and then strikes the ground in front of them to tremendous effect.
A cone of ruptured earth is emitted from the point of impact, stunning and damaging all players in the area of attack. This attack leaves the user winded, and unable to move or attack following its activation. This ability has been improved to offer greater damage and stun time. (Grants Feat: Tremendous Force) |
- | 4 |
|
Archery & Throwing Weapons[edit | edit source]
Skill Categories
Cost to unlock entire category: 87
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Unlocks the Archery & Throwing Weapons Discipline | - | 3 | ||
Gives access to crafting the Bow and Arrows. | 1 | |||
Enables use of up to Journeyman Bows/Spears. | - | 2 | ||
Gives access to crafting a number of advanced types of arrows. | 8 | |||
Enables use of up to mythical Bows/Spears. | - | 4 | ||
Gives access to crafting a number of basic thrown projectile weapons. | 1 | |||
Reduces the shaking of weapons when projectiles are fully drawn. (Bow/Spear)
Drawn projectile weapon shake: -20% |
- | 2 |
or
| |
Gives access to the Spear Launcher and Bolts. | 6 | |||
Enables the use of bows/spears of up to legendary quality. | - | 10 | ||
Projectile weapon damage +10% | - | 2 |
or
| |
Gives access to crafting grenades. | 6 | |||
Gives access to crafting the Crossbow and Bolts. | 6 | |||
Grants feat: Piercing Shot | - | 4 | ||
Unlocks the Firearms ![]() |
- | 4 | ||
Skill stat bonuses: Projectile weapon damage +20% ( Not Guns ) | - | 4 | ||
Skill stat bonuses: Drawn projectile weapon shake -40% ( Bow/Spear ) | - | 4 |
and
| |
Skill stat bonuses: Projectile weapon damage +30% ( Not Guns ) | - | 8 | ||
Skill stat bonuses: Drawn projectile weapon shake -60% ( Bow/Spear ) | - | 6 | ||
Grants feat: Improved Piercing Shot | - | 6 |
and
|
Firearms[edit | edit source]
Skill Categories
Cost to unlock entire category: 88
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Gives Access to Unlock the Firearms Disciplines | - | 4 | ||
Gives access to crafting pistols, and simple pistol ammo. | 2 | |||
Skill Stat Bonuses: Pistol Reload Window Size: +20.0% | - | 2 | ||
Skill Stat Bonuses: Pistol Reload Speed: +10.0% | - | 2 | ||
Skill Stat Bonuses: Pistol Aim Spread: -10.0% | - | 2 | ||
Enables the use of up to Journeyman Firearms. | - | 2 | ||
Skill Stat Bonuses: Pistol Reload Window Size: +15.0% | - | 4 | ||
Skill Stat Bonuses: Pistol Reload Speed: +10.0% | - | 4 | ||
Skill Stat Bonuses: Pistol Aim Spread: -10.0% | - | 4 | ||
Enables the use of up to Mythical Firearms. | - | 4 | ||
Unlocks the Artillery ![]() |
- | 8 | ||
Skill Stat Bonuses: Pistol Reload Window SIze: +15.0% | - | 6 | ||
Skill Stat Bonuses: Pistol Reload Speed: +10.0% | - | 8 | ||
Skill Stat Bonuses: Pistol Aim Spread: -15.0% | - | 8 | ||
Enables the use of firearms up to Legendary quality. | - | 10 | ||
Gives access to crafting the Blunderbuss and its ammunition. | 8 | |||
Grants Feat: Lucky Loader | - | 6 |
| |
Gives access to crafting the Hydra Revolver | 6 |
| ||
Gives access to crafting the Carbine, as well as its ammunition. | 8 |
| ||
Skill Stat Bonuses: Blunderbuss Reload Speed: +5.0% | - | 4 | ||
Skill Stat Bonuses: Rifle Reload Speed: +5.0% | - | 4 | ||
Skill Stat Bonuses: Blunderbuss Reload Speed: +7.5% | - | 8 | ||
Skill Stat Bonuses: Rifle Reload Speed: +7.5% | - | 8 | ||
Skill Stat Bonuses: Blunderbuss Reload Speed: +10.0% | - | 12 | ||
Skill Stat Bonuses: Rifle Reload Speed: +10.0% | - | 12 |
Artillery[edit | edit source]
Skill Categories
Cost to unlock entire category: 198
Skill | Provides | Items Unlocked | Cost | Precondition | Effective Against |
---|---|---|---|---|---|
Gives Access to unlock the Artillery Discipline | 8 |
or | |||
Gives access to crafting cannons and cannonballs. | 6 | ||||
Gives access to crafting the Swivel Gun and Grapeshot Ammunition. | 2 | ||||
Gives access to crafting the Ammo Box. | 2 | ||||
Gives access to crafting the Ballista and Catapult, as well as their ammunition. | 14 | ||||
Unlocks the Bar Shot Ammunition type. | 6 | ||||
Skill Stat Bonuses: Cannon Reload Speed: +10% | 2 | ||||
Skill Stat Bonuses: Cannon Aim Speed: +10% | 2 | ||||
Gives access to crafting the Large Cannon and Large Cannonballs | 10 |
|
|||
Skill Stat Bonuses: Swivel Gun Reload Speed: +10% | 2 | ||||
Gives access to crafting the Canister Shot Ammunition type for Swivel Guns | ![]() |
4 | |||
Skill Stat Bonuses: Cannon Reload Speed: +10% | 4 | ||||
Skill Stat Bonuses: Cannon Aim Speed: +10% | 4 | ||||
Gives access to crafting the Spike Shot ammunition. | 8 | ||||
Skill Stat Bonuses: Large Cannon Reload Speed: +10% | 2 | ||||
Skill Stat Bonuses: Large Cannon Aim Speed: +10% | 2 | ||||
Skill Stat Bonuses: Swivel Gun Reload Speed: +10% | 4 | ||||
Skill Stat Bonuses: Cannon Reload Speed: +10% | 8 | ||||
Skill Stat Bonuses: Cannon Aim Speed: +10% | 6 | ||||
Gives access to crafting Mortars, and their ammunition. | 12 | ||||
Skill Stat Bonuses: Large Cannon Reload Speed: +10% | 4 | ||||
Skill Stat Bonuses: Large Cannon Aim Speed: +10% | 4 | ||||
Skill Stat Bonuses: Swivel Gun Reload Speed: +10% | 8 | ||||
Gives access to the Greek Fire ammunition for the Swivel Gun. | 10 |
|
|||
Skill Stat Bonuses: Mortar Aim Speed: +10% | 2 | ||||
Skill Stat Bonuses: Mortar Reload Speed: +10% | 2 | ||||
Skill Stat Bonuses: Large Cannon Reload Speed: +10% | 10 | ||||
Skill Stat Bonuses: Large Cannon Aim Speed: +10% | 10 | ||||
Gives access to crafting the Puckle emplaced machine-gun, and its ammo. | 10 | ||||
Gives access to crafting the new Manned Artillery stations. | ?? | ||||
Gives access to crafting explosive barrels. Standing and launchable caskets of explosive powder. | 10 | ||||
Skill Stat Bonuses: Mortar Aim Speed: +10% | 4 | ||||
Skill Stat Bonuses: Mortar Reload Speed: +10% | 4 | ||||
Skill Stat Bonuses: Mortar Aim Speed: +10% | 10 | ||||
Skill Stat Bonuses: Mortar Reload Speed: +10% | 10 |
Armory[edit | edit source]
Skill Categories
Cost to unlock entire category: 98
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Gives Access to Unlock the Armory Discipline | - | 2 | ||
Gives access to crafting Fur and Leather armors. | 1 | |||
Skill Stat Bonuses: Temperature Fortitude Penalty: +15% | 1 | |||
Skill Stat Bonuses: Armor Movement Penalty: -10% | 1 | |||
Skill Stat Bonuses: Armor Durability Loss: -10% | 1 | |||
Gives access to crafting wooden and metal shields. | 2 | |||
Enables the use of up to Journeyman armors. | 2 | |||
Skill Stat Bonuses: Temperature Fortitude Penalty: +30% | 2 | |||
Skill Stat Bonuses: Armor Movement Penalty: -20% | 2 | |||
Skill Stat Bonuses: Armor Durability Loss: -10% | 2 | |||
Enables the use of up to Journeyman shields. | 2 | |||
Enables the use of up to Mythic quality Armors. | 4 | |||
Skill Stat Bonuses: Temperature Fortitude Penalty: +45% | 8 | |||
Skill Stat Bonuses: Armor Movement Penalty: -45% | 8 | |||
Skill Stat Bonuses: Armor Durability Loss: -10% | 8 | |||
Skill Stat Bonuses: Shield Durability: -10% | 2 | |||
Skill Stat Bonuses: Stun Time Dealt By Shield: +15% | 2 | |||
Gives access to crafting Metal Combat Armor and the Winged Glider. | 4 | |||
Enables the use of shields up to Mythical Quality. | 4 |
| ||
Enables the use of Armors up to Mythical Quality | 8 | |||
Skill Stat Bonuses: Shield Durability: -20% | 4 | |||
Skill Stat Bonuses: Stun Time Dealt By Shield: +15% | 4 | |||
Enables the use of shields up to Legendary Quality | 8 |
| ||
Skill Stat Bonuses: Shield Durability: -30% | 8 | |||
Skill Stat Bonuses: Stun Time Dealt By Shield: +15% | 10 |
Seamanship[edit | edit source]
Skill Categories
Cost to unlock entire category: 138
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Gives access to unlock the seamanship discipline | 2 | |||
Gives access to crafting the Sextant. | 1 | |||
Gives access to crafting a number of basic sailing structures. | 1 | |||
Unlocks the Captaineering ![]() |
2 | |||
Skill Stat Bonuses:
- Sextant Buff Duration: +25% - Sextant Minigame Duration: +10% |
1 | |||
Skill Stat Bonuses: Flotsam Visibility Range: +20% | 1 | |||
Skill Stat Bonuses: Sextant Minigame Time: +10% | 1 | |||
Gives access to the basic tools required to get you out on the water and sailing the high seas. | 1 | |||
Unlocks the Piracy ![]() |
2 | |||
Skill Stat Bonuses:
- Sextant Buff Duration: +20% - Sextant Minigame Duration: +10% |
2 | |||
Skill Stat Bonuses: Flotsam Visibility Range: +20% | 2 | |||
Skill Stat Bonuses: Sextant Minigame Time: +10% | 2 | |||
Gives access to crafting the Small Speed Sail. | 2 | |||
Gives access to crafting the Small Weight Sail. | 2 | |||
Gives access to crafting Medium Handling Sails. | 4 | |||
Skill Stat Bonuses:
- Fog of War Range: +15% - Shroud of War Range: +15% |
1 | |||
Skill Stat Bonuses:
- Sextant Buff Duration: +25% - Sextant Minigame Duration: +25% |
8 | |||
Skill Stat Bonuses: Flotsam Visibility Range: +20% | 8 | |||
Skill Stat Bonuses: Sextant Minigame Time: +10% | 8 | |||
Gives access to crafting Medium Speed Sails. | 4 |
| ||
Gives access to crafting Medium Weight Sails. | 4 |
| ||
Gives access to crafting the Schooner ship, and its assorted parts. | 4 | |||
Unlocks the Artillery ![]() |
8 | |||
Gives access to crafting small Gunports. | 2 | |||
Gives access to crafting the Dinghy Dock on larger ships. | 1 | |||
Gives access to crafting Large Gunports. | 4 | |||
Gives access to crafting a Large Handling Sail. | 10 | |||
Gives access to crafting a Large Speed Sail. | 10 |
| ||
Gives access to crafting a Large Weight Sail | 10 |
| ||
Unlocks advanced ships and ship-building facilities. | 8 | |||
Skill Stat Bonuses:
- Fog of War Range: +15% - Shroud of War Range: +15% |
2 | |||
Gives access to crafting the Galleon, the largest, most powerful ship on the seas. | 14 |
| ||
Skill Stat Bonuses:
- Fog of War Range: +20% - Shroud of War Range: +20% |
8 |
Captaineering[edit | edit source]
Skill Categories
Cost to unlock entire category: 103
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Gives access to unlock the Captaineering Discipline | 2 | |||
Skill Stat Bonuses: Ship Decaying Rate: -20% | 2 | |||
Gives access to crafting the Lieutenant Podium. | 4 | |||
Gives access to crafting a number of basic crew-care items. | 2 | |||
Skill Stat Bonuses: Ship Decaying Rate: -15% | 4 | |||
Unlocks the Music & Dance ![]() |
2 | |||
Skill Stat Bonuses: Crew Payment Period: +10% | 2 | |||
Skill Stat Bonuses: Ship Sinking Speed: -10% | 2 | |||
Skill Stat Bonuses:
- Crew Sail Turn Speed: +10% - Crew Sail Raise and Lower Speed: +20% |
1 | |||
Skill Stat Bonuses: Crew Food Consumption Period: -10% | 2 | |||
Skill Stat Bonuses: Ship Decaying Rate: -15% | 8 | |||
Skill Stat Bonuses: Crew Payment Period: +10% | 4 | |||
Grants Feat: Rally the Troops! | 2 |
| ||
Skill Stat Bonuses: Ship Sinking Speed: -10% | 2 | |||
Skill Stat Bonuses:
- Crew Sail Turn Speed: +10% - Crew Sail Raise and Lower Speed: +10% |
2 | |||
Skill Stat Bonuses: Crew Food Consumption Period: -20% | 2 | |||
Skill Stat Bonuses: Ship Debuff Time: -10% | 2 | |||
Skill Stat Bonuses: Crew Payment Period: +15% | 8 | |||
Improves the Rally The Troops! feat. | 6 |
| ||
Skill Stat Bonuses: Ship Sinking Speed: -10% | 8 | |||
Skill Stat Bonuses:
- Crew Sail Turn Speed: +10% - Crew Sail Raise and Lower Speed: +10% |
8 | |||
Skill Stat Bonuses: Crew Food Consumption Period: -30% | 8 | |||
Skill Stat Bonuses: Ship Debuff Time: -10% | 4 | |||
Grants Feat: Reload Overdrive | 10 |
| ||
Skill Stat Bonuses: Ship Debuff Time: -10% | 8 |
Piracy[edit | edit source]
Skill Categories
Cost to unlock entire category: 91
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Gives access to unlock the Piracy Discipline | 2 | |||
Gives access to crafting a number of piracy-related items. | 1 | |||
Unlocks the Music & Dance ![]() |
2 | |||
Gives access to crafting a number of advanced piracy-related and high-seas related gear. | 2 | |||
Skill Stat Bonuses: Damage vs Army of the Damned: +20% | 1 | |||
Skill Stat Bonuses: Shovel Resource Collection: +20% | 1 | |||
Skill Stat Bonuses: Shipwrecked Structure Returned Resource Quantity: +15% | 1 | |||
Skill Stat Bonuses: Buried Treasure Emitter Visibility Range: +20% | 1 | |||
Skill Stat Bonuses:
- Diving Suit Durability: +15% - Diving Suit Underwater Active Time: +10% |
1 | |||
Skill Stat Bonuses: Alcohol Nutritional Value: +20% | 1 | |||
Skill Stat Bonuses: Damage vs Army of the Damned: +20% | 4 | |||
Skill Stat Bonuses: Shovel Resource Collection: +20% | 3 | |||
Skill Stat Bonuses: Shipwrecked Structure Returned Resource Quantity: +15% | 4 | |||
Skill Stat Bonuses: Buried Treasure Emitter Visibility Range: +20% | 3 | |||
Skill Stat Bonuses:
- Diving Suit Durability: +15% - Diving Suit Underwater Active Time: +10% |
4 | |||
Skill Stat Bonuses: Alcohol Nutritional Value: +40% | 3 | |||
Skill Stat Bonuses: Damage vs Army of the Damned: +20% | 8 | |||
Skill Stat Bonuses: Shovel Resource Collection: +20% | 6 | |||
Skill Stat Bonuses: Shipwrecked Structure Returned Resource Quantity: +15% | 8 | |||
Skill Stat Bonuses: Buried Treasure Emitter Visibility Range: +20% | 6 | |||
Skill Stat Bonuses:
- Diving Suit Durability: +15% - Diving Suit Underwater Active Time: +10% |
8 | |||
Skill Stat Bonuses: Alcohol Nutritional Value: +60% | 6 | |||
Grants Feat : ![]() |
4 | |||
Grants Feat : ![]() |
6 | |||
Grants Feat : ![]() |
6 |
Music & Dance[edit | edit source]
Skill Categories
Cost to unlock entire category: 55
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Gives access to unlock the Music and dance discipline | 2 |
or | ||
Gives access to crafting the Accordion and War Drums | 1 | |||
Skill Stat Bonuses: Dancing Stamina Drain: +50.0% | 1 | |||
Skill Stat Bonuses: Dancing Contribution to Note Error Tolerance: +15.0% | 1 | |||
Skill Stat Bonuses: Dance Note Max Error Tolerance: +15.0% | 1 | |||
Skill Stat Bonuses: Musical Buff Duraton: +40.0% | 1 | |||
Skill Stat Bonuses: Song Effective Radius: +15.0% | 1 | |||
Skill Stat Bonuses: Musical Note Error Tolerance: +15.0% | 1 | |||
Skill Stat Bonuses: Dancing Stamina Drain +50% | 2 | |||
Skill Stat Bonuses: Dancing Contribution to Note Error Tolerance: +15% | 2 | |||
Skill Stat Bonuses: Dance Note Max Error Tolerance: +15% | 2 | |||
Skill Stat Bonuses: Musical Buff Duration: +80% | 2 | |||
Skill Stat Bonuses: Song Effective Radius: +30% | 2 | |||
Skill Stat Bonuses: Musical Note Error Tolerance: +15% | 2 | |||
Skill Stat Bonuses: Dancing Stamina Drain: +15% | 6 | |||
Skill Stat Bonuses: Dancing Contribution to Note Error Tolerance: +15% | 6 | |||
Skill Stat Bonuses: Dance Note Max Error Tolerance: +15% | 6 | |||
Skill Stat Bonuses: Musical Buff Duration: +120% | 6 | |||
Skill Stat Bonuses: Song Effective Radius: +45% | 6 | |||
Skill Stat Bonuses: Musical Note Error Tolerance: +15% | 6 |
Tarot[edit | edit source]
Skill Categories Cost to unlock entire category: ?? Update January, 1st, 2019: As mentioned in a developer post at the steamcommunity on they will let us know when it is available.
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
Quest Skills[edit | edit source]
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This article is a work-in-progress. The content and format of this page may change drastically over the next few hours or days. |
Special Skills are unlocked by completing Quests/Challenges
Skill/Feat | Precondition Quest | Description | Items Unlocked |
---|---|---|---|
Earned after Killing the Kraken on Standard Mode | Gives access to crafting and driving the Submarine | ||
Earned after completing the Into the Ice! Quest | Feat: Harvest Boost | ||
Earned after completing the Master Cartographer Quest | Feat: Instant Equip | ||
Earned after completing the Treasure Master Quest | Boost: Melee Tool Durability +100.0% | ||
Earned after completing the Into the Ice! Quest | Gives access to crafting the Torpedo Launcher and Torpedo | ||
Earned after completing the Ghost Hunter Quest | For all Treasures that YOU dig up, boosts the quantity of gold by 20% for everyone involved. | Boost:
| |
Earned after completing the Friend of The Mermaid Quest | Interact with a friendly Mermaid | Boost:
| |
Complete the Fountain of Youth quest after reaching age 90 | You rejuvenated from old age once! | Buff: Rejuvenated x1 | |
Complete the Fountain of Youth quest after reaching age 90 | You rejuvenated from old age twice! | Buff: Rejuvenated x2 | |
Complete the Fountain of Youth quest after reaching age 90 | You rejuvenated from old age three times! | Buff: Rejuvenated x3 | |
Earned after completing the Veteran Explorer Quest | Boost: Encumbered Speed Bonus +250.0% | ||
Earned after completing the Blue Whale Killer Quest | Kill a Blue Whale | Boost:
| |
Earned after completing the Scourge of the Damned Quest | Defeat a Galleon of the Damned of at least level 50 | Boost:
| |
Earned after completing the Sperm Whale Killer Quest | Kill a Sperm Whale | Boost:
| |
Earned after completing the Squid Killer Quest | Kill a Giant Squid | Boost:
|