Ships
“A sailor is an artist whose medium is the wind. Live passionately even if it kills you, because something is going to kill you anyway” - Webb Chiles
A Pathfinder is nothing without a Ship. Ships are how you ply the seas to travel, fight, and explore the world of ATLAS.
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Contents
Ships Stats & Leveling[edit | edit source]
Similar to your Pathfinder, your ship has its own level and stats. Ships gain experience from sailing around the seas.
leveling-up a ship allows the following stats to be increased:
- Weight - Adds more maximum weight capacity to ship, while reducing the weight affect on its speed.
- Resistance - Increase the damage resistance of all the structures on the ship.
- Sturdiness - Reduces sinking rates, reduces rate of offshore item spoiling, and character vitals depletion.
- Damage - Increases the damage of cannons and any other ship mounted weapons.
- Extra crew - Increases the total number of passengers allowed on the ship before it begins to sink. (Passenger count includes: Crewmember, Pathfinders, Tames on board)
- Extra beds - Allow additional beds onboard, improves crew anchored automatic hull repairing speed, and reduces overall crew payment amount over time.
Obtaining a ship[edit | edit source]
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New Pathfinders start on islands in freeport regions the Shipyardsman found near the dock sells both Rafts and
Ramshackle Sloops for Resources which can be readily gathered around the island. Otherwise new ships require a Shipyard to be laid down and crafted.
Resource Requirements[edit | edit source]
Shipyard | Structure Resources Required | Ships Craftable | Ship/Skeleton Resources Required | Ship Attributes | Required Components | |||||||
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Maximum Number of Masts | Maximum Sail Units | Starting Crew Capacity | Starting Number of Beds | Starting Weight Capacity | Starting Ship/Spine Health | Total Required Decks | Total Required Planks | Maximum Number of Gunports | ||||
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Go to Freeport |
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1 fixed | None | 3 (+0.2) | 1 (+0.2) | 900 (+30) | 4000 | None | None | None | |
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225 x ![]() |
2 | 2.0 | 3 (+0.5) | 1 (+0.5) | 1200 (+100) | None | None | None | |||
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22000 x |
? | ? | ? | ? | ? | None | None | None | None | ||
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None | None | 4 | N/A | None | None | None | ||||
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1 fixed | None | 3 (+0.2) | 1 (+0.2) | 900 (+30) | 4000 | None | None | None | |||
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2 | 2 | 3 (+1.0) | 1 (+1.0) | 3300 (+100) | 1 ![]() |
12 ![]() |
None | |||
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332 x |
3 | 4 | 14 (+1.0) | 1 (+1.0) | 9000 (+200) | 152800 | 2 ![]() |
28 ![]() |
10 ![]() | ||
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1512 x |
5 | 8.6 | 16 (+1.0) | 2 (+1.0) | 15000 (+400) | 360000 | 3 ![]() |
40 ![]() |
12 ![]() | |
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2560 x |
6 | 16 | 59 (+2.0) | 2 (+1.0) | 30000 (+600) | 6 ![]() |
74 ![]() |
52 ![]() |
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Crafting Guide[edit | edit source]
- You will need to create a shipyard to build a ship, and you unlock the ability to do this via the Seamanship tree (Survivalism Tree > Construction & Mercantilism Tree > Seamanship Tree). It currently takes 11 skill points to get to (and unlock) the first shipbuilding node in the Seamanship tree (Basics of Sailing).
- Look for a place with underwater shelf, and hang it off the shelf, it is possible to build a shipyard in a place that is too shallow for your boat to leave once finished, and this is a very sad discovery to make.
- Construct a skeleton from the shipyard, put resources in the shipyard itself and use the appropriate blueprint, don't worry the inventory of the shipyard is not publicly accessible.
- Build a smithy and a loom. It is advisable to be small structure near by to house these. The loom is a larger structure so plan your space.
- Construct the appropriate components from the table below. This is done at the Smithy.
- These are more like normal building components than resources as you don't need all of them at once to start building. They are all peaceable.
- If you are missing a plank (side wall of ship), water will come in and it will sink.
- Some planks can be replaced with Gunports.
- This can be done after you are done, so if you don't plan have cannons at the start you can swap them out later.
- Some planks can be replaced with Gunports.
- Decks are like foundations to build on/off.
- The bottom deck will be solid, the rest will be frames to be filled in.
- If you are missing a plank (side wall of ship), water will come in and it will sink.
- Build wooden construction components such as walls, ceilings, stairs, and roofs.
- Everything weighs something on a ship. Look at the deck to see your current weight
- You can place cannons on any deck, so you can build platforms at the front and rear to place cannons that face those directions.
- You can also place things like a smithy and chests, but this should be done last to ensure you can place your sails and such first.
- Be sure not block access to the outer hull planks from inside the ship, you want to be able to hit everything with a repair hammer.
- Choose and build your sails from the Loom. The sail includes it's mast and is worth a certain number of points.
- It will force you to place your sails along the spine of the ship.
- The mast extends through all decks, so plan accordingly.
- The rigging (ropes on the side) do not seem to interfere with most placements(like ladders).
- If you want to reach the crows nest, you will have to place your own ladders (rope or wood).
- Build and place the Ship Steering Wheel from the Smithy.
- 1st person visibility is not important as long as the wheel is placed in the open, you will drive the boat from a far 3rd person perspective.
- It is advisable to place extra Rope Ladders to get on and off the ship. There is one automatic one hanging off the back that you can't see while buildingL.
- Ladders can be stacked, these can make them easier to reach from the water.
- You can use these to reach the crows nest
- You can hang rope ladders off anything, that doesn't necessarily mean they will be climbable in the end.
- Build and place cannons (optional)
- Cannons have a narrow firing arc, you might want to play with this before placing non gunport cannons.
- Gunport cannons will snap in place
- Gunport cannons weigh less than deck cannons
- Place and other structures you think you might need, but keep in mind weight. This includes the weight of the inventories once stocked. Remember not to block access to the planks (All Optional)
Simple Bed, If you die you want to be able get back your boat
Water Barrel, Sailing takes a long time, you don't want to die of thirst
Bookshelf, Convenient for doing a store all after looting crates at sea to filter you blueprints
Ship Resources Box, Stores resources for repairs bay hammer/crew. Stores payment for crew. Doesn't let you store anything else like armor or weapons.
Food Larder, Stores food to feed a npc crew.
Wood Wall Hook, Allows you to place lanterns, it's hard to read a map in the dark
Large Storage Box, To store things.
Wooden Chair, You can fish for food while sailing.
Dinghy Ship Hangar, Allows you to build and deploy dinghys/submarines
Ship Cargo Rack, Anything put in it has it's weight greatly reduced, but even having it empty slows down your ship.
To start building a ship, you need to first build a shipyard (be sure to place the shipyard entirely in water even if the placement system allows you to place it half in), and then construct a ship frame from that shipyard (it works exactly like the other crafting stations, just deposit your resources and click on the frame you want to craft).
Note: For ships beyond the Raft and Dinghy, you will also need a Smithy and a Loom to craft the planks, decks, and sails, as well as some of the structures you may want to install on the ship.
Once you have a frame crafted, you'll need to craft a deck and some planks. When attempting to place them on the frame, you'll see the locations that the part can snap to.
When all of your decks and planks are placed, you can craft wooden walls, ceilings, doors, etc. to place on the ship to build your cabins and compartments. These will take on special ship-styled appearances once placed.
Sails[edit | edit source]
Which sails are added effect the amount of weight that can be carried, the speed, and maneuverability of the ship. Each hull class will have a different allowable number of masts and sail points.
- Handling Sails - Allows more extreme angles much better to catch a shifting wind, further the sail turns, and opens & closes much faster than other sails of the same size.
- Speed Sails - Provide a speed bonus. Approximately 60% faster than other sails of the same size.
- Weight Sails - Increases the carrying capacity of the ship. Bonus depends on sail size, Small: 1000, Medium: 2500, Large: 4000.
Size | Sail Units | Sail Types |
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Small Sails | 1 | • ![]() • ![]() • ![]() |
Medium Sails | 1.7 | • ![]() • ![]() • ![]() |
Large Sails | 2.65 | • ![]() • ![]() • ![]() |
Artillery[edit | edit source]
Ships can be armed to defend from hostile Pathfinders, hunt Whales, or fight Ship of the Damned. If you are inclined to piracy cannons are required tool of the trade.
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NOTE: When sailing unarmed ships you should avoid ships of the damned at sea.
Sinking[edit | edit source]
Ships can be lost directly by taking taking on water from leaks & destroyed hull planks, decay, or by stat sinking.
Leaks[edit | edit source]
Should a hull plank be hit by cannon fire it has the potential to spring a leak. When this happens the ship will being to fill with water. Without quick action the ship is doomed. A Repair Hammer and enough Resources can be used to repair any damage. It is also a good idea to bring a few extra Planks to replace any that are destroyed by damage.
Decay[edit | edit source]
Ships will passively take damage to all Hull Planks. The decay rate will be much higher if a ship is not anchored, anchored in a Freeport region, or at sea sailing. Similar to direct damage from enemies if any plank takes too much damage eventually a leak will develop.
Stat Sinking[edit | edit source]
Ships will begin to sink if the weight onboard (Note: This includes weight carried in inventory by any players onboard), number of passengers, or the number of beds exceed the number allowed by the ship's stats and type.
Max level depending on shipyard quality level. Ship quality is about 10% less than shipyard quality (it seems) as of march 2019 patch. Ship quality increases maximum level.
Total number of visible characters on the Ship's Name Plate on the Stern of the ship is 18 max characters.
Gallery[edit | edit source]
Controls[edit | edit source]
The Controls listed here are for controlling a ship.
Action | Default Key | Notes |
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Captain Order Stand Down | c | Crew Cease fire, crew will not fire |
Captain Order Free Fire | v | Crew fires at will at any target |
Captain Order Attack Target | ![]() |
Crew only fires at selected target |
Captain Order Attack Location | ![]() |
Manual aim and fire |
Captain Order Red Alert | Hold:n | Turns Crew aggressive, leave stations, 60s cooldown |
Captain Order Cancel Red Alert | Hold:⇧ Right Shift | crew returns to stations |
Cycle Cannon Ammo Type | u | |
Cycle Swivel Gun Ammo Type | j | |
Toggle All Gunports | r | Requires port cannon manned by crew |
Forward | w | Maneuvering Only |
Reverse | s | Maneuvering Only |
Steer to Port | a | |
Steer to Starboard | d | |
Sails Full Stop | z | Requires sails manned by crew |
Sails Full Speed | spacebar | Requires sails manned by crew |
Rotate Sails Left | leftshift+a | Requires sails manned by crew |
Rotate Sails Right | leftshift+d | Requires sails manned by crew |
Captain Raise Sails | w | Requires sails manned by crew |
Captain Lower Sails | s | Requires sails manned by crew |
Toggle All Ladders | l | |
Lanterns On/Off | o | |
Drop Anchor | x | |
Overboard Ladders | t | While overboard, lowers ladders if up |
Submarine | ||
Submarine Left Claw | ![]() |
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Submarine Right Claw | ![]() |
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Submarine Fire Harpoon | ![]() |
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Submarine Toggle Light | spacebar | |
Submarine Raise | d | |
Submarine Lower | a |
Ship Spawn Commands[edit | edit source]
cheat ssf tank 1 0 0
cheat ssf zephyr 1 0 0
cheat ssf dinghy 1 0 0
cheat ssf raft 1 0 0
cheat ssf sloop 1 0 0
cheat ssf schooner 1 0 0
cheat ssf brigantine 1 0 0
cheat ssf galleon 1 0 0
Cheat gfi <ship name> <quantity> <quality> <blueprint[bool]>
cheat ssf <ship name> <quantity> <quality> <blueprint[bool]>
cheat gfi sail_small 15 0 0
cheat gfi sail_small_weight 15 0 0
cheat gfi sail_small_accel 15 0 0
cheat gfi sail_medium 15 0 0
cheat gfi sail_medium_weight 15 0 0
cheat gfi sail_medium_accel 15 0 0
cheat gfi sail_large 15 0 0
cheat gfi sail_large_weight 15 0 0
cheat gfi sail_large_accel 15 0 0
Decks:
cheat gfi ship_deck_wood_small 15 0 0
cheat gfi ship_deck_wood_medium 15 0 0
cheat gfi ship_deck_wood_large 150 0 0
Planks:
cheat gfi Ship_Plank_Wood_small 15 0 0
cheat gfi Ship_Plank_Wood_medium 15 0 0
cheat gfi Ship_Plank_Wood_large 150 0 0
cheat gfi Ship_Gunport_Wood_medium 15 0 0
cheat gfi Ship_Gunport_Wood_large 150 0 0