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{{stub}} |
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+ | __TOC__ |
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{{infobox skill |
{{infobox skill |
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− | |name= Music & Dance |
+ | |name= Music & Dance Unlock |
|image= Skill Music & Dance Unlock.png |
|image= Skill Music & Dance Unlock.png |
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|description= Unlocks the [[#Music & Dance|Music & Dance]] Discipline. |
|description= Unlocks the [[#Music & Dance|Music & Dance]] Discipline. |
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− | |precon= |
+ | |precon= |
+ | * [[Lieutenant Podium]] |
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+ | * [[Basics of Piracy]] |
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|cost= 2 |
|cost= 2 |
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}} |
}} |
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⚫ | |||
− | [[Category:Skills]] |
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− | Music & Dance is one of the Skills in {{Gamename}}. [[What's Yours Is Mine]] is available for players to unlock within the [[Piracy]] discipline skill tree. |
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− | You don't need Music & Dance for [[What's Yours Is Mine]] |
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+ | {{PAGENAME}} in [[{{Gamename}}]] are Skills learned by the player that allows them to learn more musical compositions and dances. Those players wishing to get buffs and want to share buffs with other players will focus on this Skill Line. [[{{Gamename}}]] {{PAGENAME}} Skills can be unlocked with the {{PAGENAME}} skill under [[Template:List Captaineering|Captaineering ]] [[file:Captain_Icon_Button.png|24px|link=#Captaineering|Captaineering ]] and [[Template:List Piracy|Piracy]] [[file:Piracy_Icon_Button.png|24px|link=#Piracy|Piracy]] Discipline. |
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⚫ | |||
+ | You don't need Music & Dance for [[What's Yours Is Mine]] in the [[Template:List Piracy|Piracy]] [[file:Piracy_Icon_Button.png|24px|link=#Piracy|Piracy]] Discipline tree. |
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⚫ | |||
− | + | [[Flotsam]] drops sheet music. There are three difficulties, <span style="color: Green;">green (easy)</span>, <span style="color: yellow;">yellow (medium)</span> and <span style="color: Red;">red (hard)</span>. There are two different instruments: {{ItemLink|War Drums}} and {{ItemLink|Accordion}}. The songs are different, and there is no crossover. And easy {{ItemLink|accordion}} song cannot be played on the {{ItemLink|War Drums}}. The dancing in the spec tree does not appear to be implemented yet. |
|
Different songs, even if listed as easy, have different difficulty levels. |
Different songs, even if listed as easy, have different difficulty levels. |
||
− | To equip music on an |
+ | To equip music on an {{ItemLink|Accordion}}, drag music from your inventory to the {{ItemLink|Accordion}} in your hot-bar. To equip music on the {{ItemLink|War Drums}}, approach the {{ItemLink|War Drums}} and hit {{Key|E}} or {{Key|F}} to access the instrument's inventory. Drag the sheet music from your inventory to the one available slot in the inventory of the instrument. |
− | The big difference between |
+ | The big difference between {{ItemLink|Accordion}} and the {{ItemLink|War Drums}} is that when you attempt to play a song and fail, the {{ItemLink|Accordion}} allows you to keep the music and try infinitely. The {{ItemLink|War Drums}} consume the sheet music when you fail. Both instruments consume the sheet music when you succeed. For this reason I find the {{ItemLink|Accordion}} much easier. Unlimited practice time! |
To make a band, you left click with sheet music equipped to bring up the 'loading' or 'queuing' screen. If there is someone nearby with the same instrument, and the same sheet music loaded, they will have an option pop up to join the band. You can then play the same song together. When I tested this, I was spec'ed to music, the person who joined was not. Both songs can be heard played simultaneously, dynamically. It sounds quite cool. |
To make a band, you left click with sheet music equipped to bring up the 'loading' or 'queuing' screen. If there is someone nearby with the same instrument, and the same sheet music loaded, they will have an option pop up to join the band. You can then play the same song together. When I tested this, I was spec'ed to music, the person who joined was not. Both songs can be heard played simultaneously, dynamically. It sounds quite cool. |
||
The issue I have is that a successful completion of a song does not result in any buff. It doesn't seem to matter where or what song I play, or who I play it to, no onlookers receive any sort of benefit for any length of time. I am fully spec'ed into the tree with all duration and increase radius/distance buffs included. As I play, there is a green haze around the perimeter which I assume is my area of effect, but nothing happens. Upon successful completion, I get a 'party on dude', and some purple notes on nearby listeners, but that is it. It also does not appear to have any effect on NPC Crew members. |
The issue I have is that a successful completion of a song does not result in any buff. It doesn't seem to matter where or what song I play, or who I play it to, no onlookers receive any sort of benefit for any length of time. I am fully spec'ed into the tree with all duration and increase radius/distance buffs included. As I play, there is a green haze around the perimeter which I assume is my area of effect, but nothing happens. Upon successful completion, I get a 'party on dude', and some purple notes on nearby listeners, but that is it. It also does not appear to have any effect on NPC Crew members. |
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+ | |||
+ | |||
+ | |||
+ | ==The [[Skills|Skill]] '''{{PAGENAME}}''' unlocks the following items:== |
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+ | None |
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+ | |||
+ | ==List of Instrument [[Basic Musical Studies]]. List of aviable Songs and Buffs== |
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+ | |||
+ | === [[Template:List Song Buff|Song Buff]] === |
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+ | {{Template:List Song Buff}} |
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+ | |||
+ | === [[Template:List Songs|Songs with Spawn Command]] === |
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+ | {{Template:List Songs}} |
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+ | |||
+ | === [[Template:List Instrument| Instrument with Spawn Command]]=== |
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+ | {{Template:List Instrument}} |
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+ | |||
+ | ==Additionally, it unlocks the following skills: == |
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+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * |
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+ | |||
+ | = Gallery = |
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[[File:Music and Dance.jpeg|400px]] User friendly Music and Dance skill Tree |
[[File:Music and Dance.jpeg|400px]] User friendly Music and Dance skill Tree |
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+ | |||
⚫ | |||
⚫ | |||
− | [[file:Music_Dance_Icon_Button.png|32px|Music & DanceIcon InGame]] |
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+ | [[Skills#Skill Categories|Skill Categories]] |
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− | Cost to unlock entire category: 55 |
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⚫ | |||
− | {| class="wikitable" style="width:100%; max-width:1300px;" |
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− | |+Unlocked by [[#Captaineering|Captaineering]] or [[#Piracy|Piracy]] |
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− | !Skill |
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− | !Provides |
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− | !Items Unlocked |
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− | !Cost |
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− | !Precondition |
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− | |- |
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⚫ | |||
− | |Gives access to crafting the Accordion and War Drums |
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− | | {{ItemList|Accordion|War Drums}} |
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− | |1 |
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− | | |
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− | |- |
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⚫ | |||
− | |Skill Stat Bonuses: Dancing Stamina Drain: +50.0% |
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− | | |
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− | |1 |
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− | | |
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− | |- |
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⚫ | |||
− | |Skill Stat Bonuses: Dancing Contribution to Note Error Tolerance: +15.0% |
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− | | |
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− | |1 |
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− | | |
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− | |- |
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⚫ | |||
− | |Skill Stat Bonuses: Dance Note Max Error Tolerance: +15.0% |
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− | | |
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− | |1 |
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− | | |
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− | |- |
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− | |{{SkillLink|Catchy Tune}} |
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− | |Skill Stat Bonuses: Musical Buff Duraton: +40.0% |
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− | | |
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− | |1 |
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− | |{{SkillLink|Basic Musical Studies}} |
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− | |- |
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− | |{{SkillLink|Inspiring Music}} |
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− | |Skill Stat Bonuses: Song Effective Radius: +15.0% |
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− | | |
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− | |1 |
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− | |{{SkillLink|Basic Musical Studies}} |
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− | |- |
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− | |{{SkillLink|Musical Practice}} |
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− | |Skill Stat Bonuses: Musical Note Error Tolerance: +15.0% |
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− | | |
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− | |1 |
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− | |{{SkillLink|Basic Musical Studies}} |
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− | |- |
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− | |{{SkillLink|Improved Motion of Bodies}} |
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− | |Skill Stat Bonuses: Dancing Stamina Drain +50% |
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− | | |
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− | |2 |
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− | |{{SkillLink|Motion of Bodies}} |
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− | |- |
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− | |{{SkillLink|Improved Motion of Music}} |
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− | |Skill Stat Bonuses: Dancing Contribution to Note Error Tolerance: +15% |
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− | | |
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− | |2 |
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− | |{{SkillLink|Motion of Music}} |
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− | |- |
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− | |{{SkillLink|Improved Talented Dancer}} |
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− | |Skill Stat Bonuses: Dance Note Max Error Tolerance: +15% |
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− | | |
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− | |2 |
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− | |{{SkillLink|Talented Dancer}} |
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− | |- |
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− | |{{SkillLink|Improved Catchy Tune}} |
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− | |Skill Stat Bonuses: Musical Buff Duration: +80% |
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− | | |
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− | |2 |
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− | |{{SkillLink|Catchy Tune}} |
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− | |- |
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− | |{{SkillLink|Improved Inspiring Music}} |
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− | |Skill Stat Bonuses: Song Effective Radius: +30% |
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− | | |
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− | |2 |
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− | |{{SkillLink|Inspiring Music}} |
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− | |- |
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− | |{{SkillLink|Improved Musical Practice}} |
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− | |Skill Stat Bonuses: Musical Note Error Tolerance: +15% |
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− | | |
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− | |2 |
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− | |{{SkillLink|Musical Practice}} |
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− | |- |
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− | |{{SkillLink|Advanced Motion of Bodies}} |
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− | |Skill Stat Bonuses: Dancing Stamina Drain: +15% |
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− | | |
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− | |6 |
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− | |{{SkillLink|Improved Motion of Bodies}} |
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− | |- |
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− | |{{SkillLink|Advanced Motion of Music}} |
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− | |Skill Stat Bonuses: Dancing Contribution to Note Error Tolerance: +15% |
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− | | |
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− | |6 |
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− | |{{SkillLink|Improved Motion of Music}} |
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− | |- |
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− | |{{SkillLink|Advanced Talented Dancer}} |
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− | |Skill Stat Bonuses: Dance Note Max Error Tolerance: +15% |
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− | | |
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− | |6 |
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− | |{{SkillLink|Improved Talented Dancer}} |
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− | |- |
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− | |{{SkillLink|Advanced Catchy Tune}} |
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− | |Skill Stat Bonuses: Musical Buff Duration: +120% |
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− | | |
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− | |6 |
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− | |{{SkillLink|Improved Catchy Tune}} |
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− | |- |
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− | |{{SkillLink|Advanced Inspiring Music}} |
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− | |Skill Stat Bonuses: Song Effective Radius: +45% |
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− | | |
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− | |6 |
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− | |{{SkillLink|Improved Inspiring Music}} |
||
− | |- |
||
− | |{{SkillLink|Advanced Musical Practice}} |
||
− | |Skill Stat Bonuses: Musical Note Error Tolerance: +15% |
||
− | | |
||
− | |6 |
||
− | |{{SkillLink|Improved Musical Practice}} |
||
− | |} |
Revision as of 08:49, 4 December 2019
This article is a stub. You can help ATLAS Wiki by expanding it. |
Music & Dance Unlock | |
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Unlocks the Music & Dance Discipline. | |
Skill | |
Precondition | [[* Lieutenant Podium |
Cost | 2 Skill Points |
Description
Music & Dance Unlock in ATLAS are Skills learned by the player that allows them to learn more musical compositions and dances. Those players wishing to get buffs and want to share buffs with other players will focus on this Skill Line. ATLAS Music & Dance Unlock Skills can be unlocked with the Music & Dance Unlock skill under Captaineering and Piracy Discipline.
You don't need Music & Dance for What's Yours Is Mine in the Piracy Discipline tree.
Flotsam drops sheet music. There are three difficulties, green (easy), yellow (medium) and red (hard). There are two different instruments: War Drums and Accordion. The songs are different, and there is no crossover. And easy accordion song cannot be played on the War Drums. The dancing in the spec tree does not appear to be implemented yet.
Different songs, even if listed as easy, have different difficulty levels.
To equip music on an Accordion, drag music from your inventory to the Accordion in your hot-bar. To equip music on the War Drums, approach the War Drums and hit e or f to access the instrument's inventory. Drag the sheet music from your inventory to the one available slot in the inventory of the instrument.
The big difference between Accordion and the War Drums is that when you attempt to play a song and fail, the Accordion allows you to keep the music and try infinitely. The War Drums consume the sheet music when you fail. Both instruments consume the sheet music when you succeed. For this reason I find the Accordion much easier. Unlimited practice time!
To make a band, you left click with sheet music equipped to bring up the 'loading' or 'queuing' screen. If there is someone nearby with the same instrument, and the same sheet music loaded, they will have an option pop up to join the band. You can then play the same song together. When I tested this, I was spec'ed to music, the person who joined was not. Both songs can be heard played simultaneously, dynamically. It sounds quite cool.
The issue I have is that a successful completion of a song does not result in any buff. It doesn't seem to matter where or what song I play, or who I play it to, no onlookers receive any sort of benefit for any length of time. I am fully spec'ed into the tree with all duration and increase radius/distance buffs included. As I play, there is a green haze around the perimeter which I assume is my area of effect, but nothing happens. Upon successful completion, I get a 'party on dude', and some purple notes on nearby listeners, but that is it. It also does not appear to have any effect on NPC Crew members.
The Skill Music & Dance Unlock unlocks the following items:
None
List of Instrument Basic Musical Studies. List of aviable Songs and Buffs
Song Buff
In-Game Title | Song Length [Seconds] | Max Band Size | Buff Type | Time to Buff [Seconds] | Buff Lifetime [Seconds] | Buff Lifetime [Seconds] | Buff Scalar (Min) | Buff Scalar (Max) |
---|---|---|---|---|---|---|---|---|
Implementation Notes: | Songs either give buffs upon the successful completion of the song, or after a specified amount of time successfully playing the song (in which case the song loops infinitely). | If the song loops infinitely, the lifetime dictates how long the buff lasts after the song stops playing (as it stays active perpetually during the song). | The effect of the buff based on maximum band members. For example, 6 members successfully playing the Treasure Map song on Easy will result in a 1.2x Gold Bonus when receiving treasure from chests. | The effect of the buff based on minimum band members
For example, 1 member successfully playing the Treasure Map song on easy will result in a 1.1x Gold Bonus when receiving treasure from chests. |
The effect of the buff based on maximum | |||
Accordion: A Mockatoo Once Told Me | ||||||||
Easy | 69 | 6 | Treasure Gold Buff | On Completion | 720 | 3600 | 1.1 | 1.2 |
Medium | 69 | 6 | Treasure Gold Buff | On Completion | 720 | 3600 | 1.2 | 1.3 |
Hard | 69 | 6 | Treasure Gold Buff | On Completion | 720 | 3600 | 1.3 | 1.4 |
Accordion: Of Sea and Sails | ||||||||
Easy | 21 | 6 | Taming Affinity Multiplier | On Completion | 720 | 3600 | 1.25 | 1.75 |
Normal | 21 | 6 | Taming Affinity Multiplier | On Completion | 720 | 3600 | 1.5 | 2.5 |
Hard | 21 | 6 | Taming Affinity Multiplier | On Completion | 720 | 3600 | 2 | 3 |
Accordion: She Heard the Siren's Call | ||||||||
Easy | 36 | 6 | Experience Multiplier | On Completion | 720 | 3600 | 1.25 | 1.75 |
Normal | 36 | 6 | Experience Multiplier | On Completion | 720 | 3600 | 1.5 | 2 |
Hard | 36 | 6 | Experience Multiplier | On Completion | 720 | 3600 | 1.75 | 2.5 |
War Drums: |The Brinners Ballad | ||||||||
Easy | looping | 1 | This Song Reduce the Delay due to Debris when Replacing Destroyed Structures. | 20 | 180 | N/A | 0.75 | N/A |
Normal | looping | 1 | This Song Reduce the Delay due to Debris when Replacing Destroyed Structures. | 20 | 180 | N/A | 0.5 | N/A |
Hard | looping | 1 | This Song Reduce the Delay due to Debris when Replacing Destroyed Structures. | 20 | 180 | N/A | 0.3 | N/A |
War Drums: Raise The Colours | ||||||||
Easy | looping | 1 | This Song Increase Cannon Reload Speed | 20 | 120 | N/A | 1.25 | N/A |
Normal | looping | 1 | This Song Increase Cannon Reload Speed | 20 | 120 | N/A | 1.5 | N/A |
Hard | looping | 1 | This Song Increase Cannon Reload Speed | 20 | 120 | N/A | 2 | N/A |
Songs with Spawn Command
Template:ID ItemTemplate:ID ItemIcon | Name | Category | Stack Size | Item ID | Class Name | Blueprint Path |
---|---|---|---|---|---|---|
Song A | Ammo | 50 | PrimalItemAmmo_Song_A | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_A.PrimalItemAmmo_Song_A'" 1 0 0'" | ||
Song A Easy | Ammo | 50 | PrimalItemAmmo_Song_A_Easy | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_A_Easy.PrimalItemAmmo_Song_A_Easy'" 1 0 0'" | ||
Song A Hard | Ammo | 50 | PrimalItemAmmo_Song_A_Hard | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_A_Hard.PrimalItemAmmo_Song_A_Hard'" 1 0 0'" | ||
Song A Normal | Ammo | 50 | PrimalItemAmmo_Song_A_Normal | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_A_Normal.PrimalItemAmmo_Song_A_Normal'" 1 0 0'" | ||
Song Base | Ammo | 50 | PrimalItemAmmo_Song_Base | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_Base.PrimalItemAmmo_Song_Base'" 1 0 0'" | ||
Song B Easy | Ammo | 50 | PrimalItemAmmo_Song_B_Easy | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_B_Easy.PrimalItemAmmo_Song_B_Easy'" 1 0 0'" | ||
Song B Hard | Ammo | 50 | PrimalItemAmmo_Song_B_Hard | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_B_Hard.PrimalItemAmmo_Song_B_Hard'" 1 0 0'" | ||
Song B Normal | Ammo | 50 | PrimalItemAmmo_Song_B_Normal | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_B_Normal.PrimalItemAmmo_Song_B_Normal'" 1 0 0'" | ||
Song C Easy | Ammo | 50 | PrimalItemAmmo_Song_C_Easy | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_C_Easy.PrimalItemAmmo_Song_C_Easy'" 1 0 0'" | ||
Song C Hard | Ammo | 50 | PrimalItemAmmo_Song_C_Hard | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_C_Hard.PrimalItemAmmo_Song_C_Hard'" 1 0 0'" | ||
Song C Normal | Ammo | 50 | PrimalItemAmmo_Song_C_Normal | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_C_Normal.PrimalItemAmmo_Song_C_Normal'" 1 0 0'" | ||
Song Looping Test | Ammo | 50 | PrimalItemAmmo_Song_Looping_Test | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_Looping_Test.PrimalItemAmmo_Song_Looping_Test'" 1 0 0'" | ||
Song Test | Ammo | 50 | PrimalItemAmmo_Song_Test | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_Test.PrimalItemAmmo_Song_Test'" 1 0 0'" | ||
Song Test Easy | Ammo | 50 | PrimalItemAmmo_Song_Test_Easy | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_Test_Easy.PrimalItemAmmo_Song_Test_Easy'" 1 0 0'" | ||
Song Test Hard | Ammo | 50 | PrimalItemAmmo_Song_Test_Hard | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_Test_Hard.PrimalItemAmmo_Song_Test_Hard'" 1 0 0'" | ||
Song Test Very Easy | Ammo | 50 | PrimalItemAmmo_Song_Test_VeryEasy | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_Test_VeryEasy.PrimalItemAmmo_Song_Test_VeryEasy'" 1 0 0'" | ||
War Drum Battle | Ammo | 50 | PrimalItemAmmo_Song_WarDrumBattle | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_WarDrumBattle.PrimalItemAmmo_Song_WarDrumBattle'" 1 0 0'" | ||
War Drum Battle Easy | Ammo | 50 | PrimalItemAmmo_Song_WarDrumBattle_Easy | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_WarDrumBattle_Easy.PrimalItemAmmo_Song_WarDrumBattle_Easy'" 1 0 0'" | ||
War Drum Battle Hard | Ammo | 50 | PrimalItemAmmo_Song_WarDrumBattle_Hard | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_WarDrumBattle_Hard.PrimalItemAmmo_Song_WarDrumBattle_Hard'" 1 0 0'" | ||
War Drum Battle Normal | Ammo | 50 | PrimalItemAmmo_Song_WarDrumBattle_Normal | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_WarDrumBattle_Normal.PrimalItemAmmo_Song_WarDrumBattle_Normal'" 1 0 0'" | ||
War Drum March | Ammo | 50 | PrimalItemAmmo_Song_WarDrumMarch | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_WarDrumMarch.PrimalItemAmmo_Song_WarDrumMarch'" 1 0 0'" | ||
War Drum March Easy | Ammo | 50 | PrimalItemAmmo_Song_WarDrumMarch_Easy | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_WarDrumMarch_Easy.PrimalItemAmmo_Song_WarDrumMarch_Easy'" 1 0 0'" | ||
War Drum March Hard | Ammo | 50 | PrimalItemAmmo_Song_WarDrumMarch_Hard | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_WarDrumMarch_Hard.PrimalItemAmmo_Song_WarDrumMarch_Hard'" 1 0 0'" | ||
War Drum March Normal | Ammo | 50 | PrimalItemAmmo_Song_WarDrumMarch_Normal | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_WarDrumMarch_Normal.PrimalItemAmmo_Song_WarDrumMarch_Normal'" 1 0 0'" | ||
War Drum Easy | Ammo | 50 | PrimalItemAmmo_Song_WarDrum_Easy | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_WarDrum_Easy.PrimalItemAmmo_Song_WarDrum_Easy'" 1 0 0'" | ||
War Drum Hard | Ammo | 50 | PrimalItemAmmo_Song_WarDrum_Hard | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_WarDrum_Hard.PrimalItemAmmo_Song_WarDrum_Hard'" 1 0 0'" | ||
War Drum Medium | Ammo | 50 | PrimalItemAmmo_Song_WarDrum_Medium | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemAmmo_Song_WarDrum_Medium.PrimalItemAmmo_Song_WarDrum_Medium'" 1 0 0'" |
Instrument with Spawn Command
Icon | Name | Category | Stack Size | Item ID | Class Name | Blueprint Path |
---|---|---|---|---|---|---|
Instrument TPV | Weapons | ? | Instrument_TPV_AnimBlueprint | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/Instrument_TPV_AnimBlueprint.Instrument_TPV_AnimBlueprint'" 1 0 0'" | ||
Musik Base | Weapons | 10 | PrimalItemWeapon_Music_Base | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/PrimalItemWeapon_Music_Base.PrimalItemWeapon_Music_Base'" 1 0 0'" | ||
Weap Music Base | Weapons | 10 | "Blueprint'/Game/admincheat giveitem "Blueprint'/Game/Atlas/AtlasCoreBP/Weapons/Music/WeapMusicBaseBP.WeapMusicBaseBP'" 1 0 0'" |
Additionally, it unlocks the following skills:
Gallery
User friendly Music and Dance skill Tree
Music & Dance
Skill Categories Cost to unlock entire category: 55
Skill | Provides | Items Unlocked | Cost | Precondition |
---|---|---|---|---|
|
Gives access to unlock the Music and dance discipline | 2 |
or
| |
|
Gives access to crafting the Accordion and War Drums | 1 |
| |
|
Skill Stat Bonuses: Dancing Stamina Drain: +50.0% | 1 |
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Skill Stat Bonuses: Dancing Contribution to Note Error Tolerance: +15.0% | 1 |
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Skill Stat Bonuses: Dance Note Max Error Tolerance: +15.0% | 1 |
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Skill Stat Bonuses: Musical Buff Duraton: +40.0% | 1 |
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Skill Stat Bonuses: Song Effective Radius: +15.0% | 1 |
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Skill Stat Bonuses: Musical Note Error Tolerance: +15.0% | 1 |
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Skill Stat Bonuses: Dancing Stamina Drain +50% | 2 |
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Skill Stat Bonuses: Dancing Contribution to Note Error Tolerance: +15% | 2 |
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Skill Stat Bonuses: Dance Note Max Error Tolerance: +15% | 2 |
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Skill Stat Bonuses: Musical Buff Duration: +80% | 2 |
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Skill Stat Bonuses: Song Effective Radius: +30% | 2 |
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Skill Stat Bonuses: Musical Note Error Tolerance: +15% | 2 |
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Skill Stat Bonuses: Dancing Stamina Drain: +15% | 6 |
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Skill Stat Bonuses: Dancing Contribution to Note Error Tolerance: +15% | 6 |
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Skill Stat Bonuses: Dance Note Max Error Tolerance: +15% | 6 |
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Skill Stat Bonuses: Musical Buff Duration: +120% | 6 |
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Skill Stat Bonuses: Song Effective Radius: +45% | 6 |
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Skill Stat Bonuses: Musical Note Error Tolerance: +15% | 6 |
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