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− | *{{ItemLink|Fortitude}} by investing attribute points in it. |
+ | *Increase {{ItemLink|Fortitude}} by investing attribute points in it. |
*[[Equilibrium]] |
*[[Equilibrium]] |
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*[[Hyperthermal Insulation]] on [[Cloth Armor]], if not at hand, no armor is better then any other, because they decrease [[Hyperthermal Insulation]]. |
*[[Hyperthermal Insulation]] on [[Cloth Armor]], if not at hand, no armor is better then any other, because they decrease [[Hyperthermal Insulation]]. |
Latest revision as of 13:10, 25 April 2019
This page is designed to be included in other pages using {{:Mitigating Heat}} .Do not add section headers or other elements that depend on page flow. This box will not be included. |
- Increase Fortitude by investing attribute points in it.
- Equilibrium
- Hyperthermal Insulation on Cloth Armor, if not at hand, no armor is better then any other, because they decrease Hyperthermal Insulation.
- Armor crafted from Blueprints with Proccs in Hyperthermal Insulation, Fortitude
- Tames: Ride an Ostrich or keep a Parrot on your shoulder.
- Food: Spicy Roll negates heat.
- Stay away from Campfire, Torch or Forge
- Increase your wetness by submerging in water.