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Item IDs

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These data values refer to the different types of item IDs for the PC version of Atlas. Item IDs are used to identify all hold-able items.

Item IDs[edit | edit source]

To give an item :
"admincheat GiveItemNum <item_id> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"
"admincheat GiveItem <blueprint_path> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"
"admincheat GFI <significant_part_of_blueprint_path> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>" See GFI command for an explanation.

For example:

GiveItemNum 1 1 1 0

will give you a Simple Pistol,

GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun'" 1 1 0

will also give you a Simple Pistol as well as

GFI WeaponGun 1 1 0

Changing the 0 to a 1 in either of these examples will give you a blueprint of the item instead.

Note: Blueprint paths (or any UE4 asset path) are not case sensitive. The case shown below is how it appears in the directory structure as it was compiled.

Category Resources

Main article: Item IDs/Resources

Category Tools

Main article: Item IDs/Tools

Category Armor

Main article: Item IDs/Armor

Category Saddles

Main article: Item IDs/Saddles

Category Structures

Main article: Item IDs/Structures

Category Ship Part

Category Dye

Main article: Item IDs/Dye

Category Consumables

Main article: Item IDs/Consumables

Category Recipes

Main article: Item IDs/Recipes

Category Eggs

Main article: Item IDs/Eggs

Category Farming

Main article: Item IDs/Farming

Category Seeds

Main article: Item IDs/Seeds

Category Weapons and Attachments

Main article: Item IDs/Weapons

Category Ammunition

Main article: Item IDs/Ammunition

Category Skins

Main article: Item IDs/Skins

Category Artifacts

Main article: Item IDs/Artifacts

Category Trophy

Main article: Item IDs/Trophy