Item IDs

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These data values refer to the different types of item IDs for the PC version of Atlas. Item IDs are used to identify all hold-able items.

Item IDs[edit | edit source]

To give an item :
"admincheat GiveItemNum <item_id> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"
or
"admincheat GiveItem <blueprint_path> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"
or
"admincheat GFI <significant_part_of_blueprint_path> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>" See GFI command for an explanation.

For example:

GiveItemNum 1 1 1 0

will give you a Simple Pistol,

GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun'" 1 1 0

will also give you a Simple Pistol as well as

GFI WeaponGun 1 1 0

Changing the 0 to a 1 in either of these examples will give you a blueprint of the item instead.

Note: Blueprint paths (or any UE4 asset path) are not case sensitive. The case shown below is how it appears in the directory structure as it was compiled.


Category Resources

Main article: Item IDs/Resources
[edit]

Category Tools

Main article: Item IDs/Tools
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Category Armor

Main article: Item IDs/Armor
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Category Saddles

Main article: Item IDs/Saddles
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Category Structures

Main article: Item IDs/Structures
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Category Ship Part

Category Dye

Main article: Item IDs/Dye
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Category Consumables

Main article: Item IDs/Consumables
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Category Recipes

Main article: Item IDs/Recipes
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Category Eggs

Main article: Item IDs/Eggs
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Category Farming

Main article: Item IDs/Farming
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Category Seeds

Main article: Item IDs/Seeds
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Category Weapons and Attachments

Main article: Item IDs/Weapons
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Category Ammunition

Main article: Item IDs/Ammunition
[edit]

Category Skins

Main article: Item IDs/Skins
[edit]

Category Artifacts

Main article: Item IDs/Artifacts
[edit]

Category Trophy

Main article: Item IDs/Trophy
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