Insulation

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Insulation[edit | edit source]

Insulation is a stat which represents the resistance to the environmental conditions of Atlas. The various armor types have a different values for insulation both for cold and hot. (i.e. Hypothermal Insulation, negating cold, and Hyperthermal Insulation, negating heat)

How Does it Work[edit | edit source]

  • In the temperate regions of Atlas insulation is unnecessary.
  • The hotter it gets, the more Hyperthermal Insulation is needed.
  • Conversely the colder it gets, the more Hypothermal Insulation is needed.
  • 30 Fortitude.png Fortitude from Equilibrium is worth 50 Insulation.
  • The default value for both Hyperthermal & Hypothermal insulation is zero.

Hyperthermal Insulation[edit | edit source]

negates hot environment temperature, for cold see Hypothermal Insulation.

  • If Hyperthermal Insulation is too low for the environment temperature, the pathfinder starts to dehydrate more rapidly than normal. If the level is extremely low for the temperature, the pathfinder starts to lose Health.png Health due to exposure.
  • If Hyperthermal Insulation is high enough for the environment temperature, the pathfinder is able to regain Health.png Health.

Gaining Hyperthermal Insulation[edit | edit source]

Hypothermal Insulation[edit | edit source]

negates cold environment temperature, for hot temperature see Hyperthermal Insulation

  • All Armor except Cloth Armor decreases Hypothermal Insulation
  • If Hypothermal Insulation is too low for the environment temperature, the pathfinder starts to lose Food.png Food.
  • If Hypothermal Insulation is extremely too low for the environment temperature, the pathfinder steadily loses Health.png Health due to Condition Hypothermia Freezing.png Hypothermia.

Gaining Hypothermal Insulation[edit | edit source]

Fortitude Bonus[edit | edit source]

Fortitude.png Fortitude Condition Cold.png Hypothermal Insulation Condition Hot.png Hyperthermal Insulation
1 0 0
10 ? ?
30 50 50