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Imprinting is a way to improve the stat-values of a bred creature. It involves different actions of caring during the maturation process.

Only one player can imprint a newborn baby. If this player manages to care for it during the maturing phase, the creature will get stats bonuses and an additional bonus of up to 30% in each damage and resistance when this very player rides it. The player they want to imprint need the skill Breeding for Tier 1, Breeding Tier 2 for Tier 2 or Breeding Tier 3 for Tier 3 Creatures

Giving care[edit | edit source]

Imprinting is prompted by the baby, juvenile, or adolescent creature showing a text "Wants Care In: HH:MM:SS" hovering over it. Once the timer runs out it wants one of two types of care:

  • Wants to cuddle - just press the use key (e)
  • Wants to walk with the player - Whistle follow t for about 0-20 foundations distance from starting location (walking in circles does not seem to fulfill this, walk directly away from the baby in a straight line).

This will raise imprinting progress and set a timer for, currently, about 8 hours until you can imprint further. Any imprinting done is permanent and will not decay if you neglect to imprint the creature afterwards.

Percentage Per Interaction (Approximate)
Species % Per Interaction
Chicken 50%
Monkey %
Parrot %
Rabbit %
Sheep %
Bear 20%
Bull %
Cow %
Crow 33%
Ostrich %
Horse 20%
Pig %
Seagull %
Vulture %
Wolf %
Penguin %
Elephant 12.5%
Giraffe 12.5%
Lion 14%
Rhino %
Tiger 14.25%