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How to play guide for ATLAS
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How to play guide for ATLAS
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==Character Stats== in ATLAS various Character Stats can be increased using points accrued through XP gain and [[How to play guide for ATLAS#Leveling|leveling]] up. As players progress through the game, various activities such as harvesting resources, crafting and [[hunting]] afford your experience. As players hit XP milestones they progress through levels up to level cap of 101, and with each level will receive a point to spend on increasing whichever attribute (or stat) they choose. The level cap could be change time by time. Different play styles will recommend different choices as players level up. For example, [[Pathfinder|Pathfinders]] who enjoys the adventuring and hunting for [[Treasure]] should focus on [[How to play guide for ATLAS#Stamina|Stamina]] and [[How to play guide for ATLAS#Health|Health]] and [[How to play guide for ATLAS#Movement Speed|Movement Speed]], to give them a better chance of outrunning dangers, or and [[How to play guide for ATLAS#Melee Damage|Melee Damage]], to help fight them off - or, of course, a balance of all four, plus a little weight for carting [[Armor]] and [[Weapons]] around. [[Pathfinder|Pathfinders]] who focuses heavily on [[Crafting]] [[Ships]] and [[Structures]] would focus on much different stats. Instead leveling [[How to play guide for ATLAS#Survival|Weight]] to increase the amount of [[Resource]]s you can carry, and [[Intelligence]] for crafting speed bonuses and other [[Crafting Bonus|benefits]] while crafting [[Blueprints]]. This ability to pick and choose what and how much to level gives players a great amount of freedom and allows for almost innumerable Builds, in the traditional sense. Do not worry too much about choosing stats during leveling, as you can always [[Respec]] your character later. ===[[File:Stat Health Icon.png|32px]] Health=== '''Health''' in ATLAS represents your total pool of available 'life'. As you take damage, whether from violent attacks or from hunger, thirst, environmental danger or some other threat, this pool depletes until it reaches 0, at which point you are dead and must Respawn. Once your Health is below 30 HP, you will become [[How to play guide for ATLAS#Injured|Injured]], and will move much slower and cannot jump. Health regenerates passively as long as your Food and Water stats are not depleted. You can increase your Health by putting skill points into the Health Attribute. Each point will increase your maximum Health by 3. You can drink{{ItemLink|Milk}} to receive a Buff to increase your health. Some Food are better to heal you too like {{ItemLink|Tara Nostri Treat}}. If you have [[Taming|tamed]] a [[Monkey]] they give you a Buff too and heals you by the time he sit on your shoulder. ===[[File:Stat Stamina Icon.png|32px]] Stamina=== '''Stamina''' in ATLAS is a measure of the physical energy available to you, and permits such actions as sprinting, jumping, swimming, harvesting and melee attacks. Stamina regenerates passively once you desist Stamina-depleting actions. You can increase your Stamina by putting skill points into the Stamina Attribute. Each point will increase your maximum Stamina by 10. Your Stamina will regenerate passively whenever you stop running/jumping/hitting etc., but will not regenerate if you are [[How to play guide for ATLAS#Injured|Injured]](below 30 HP). You need to heal first to regenerate Stamina again. If your Food or Water levels are at 0, your Stamina regenerate will be vastly slowed. ===[[File:Stat Food Icon.png|32px]] Food=== '''[[Food]]''' in ATLAS is a measure of how well fed you are. Food drains over time and must be replenished by eating (Food Items). Once your Food reaches 0, you will begin to Starve, which will increase your Torpidity and drain your Health. The regeneration of Stamina causes Food to drain at a faster rate, as does being Cold. You can increase your Food by putting skill points into the Food Attribute. Each point will increase your maximum Food by 10. If you want to eat Food with buff to heal you or your friends then you need to try the [[Cooking]] Discipline. ===[[File:Stat Water Icon.png|32px]] Water=== '''Water''' in ATLAS is a measure of how well hydrated you are. Water drains over time and must be replenished by drinking. Once your Water reaches 0, you will become Dehydrated, which will increase your Torpidity and drain your Health. The regeneration of Stamina causes Water to drain at a faster rate, as does being [[How to play guide for ATLAS#Hot|Hot]]. You can increase your Water by putting skill points into the Water Attribute. Each point will increase your maximum Water by 10. ===[[File:Oxygen.png|32x32px]] Oxygen=== The value of your '''Oxygen''' Attribute in ATLAS denotes how long you may remain underwater without beginning to drown, as well as how fast you move in the water. Fully submerging in water will cause you to drain Oxygen over time until you either surface, at which point the Oxygen stat will regenerate until you re-submerge, or begin to [[How to play guide for ATLAS#Suffocate|Suffocate]] when your Oxygen reaches 0. Once you are suffocating, your Health will begin to drain rapidly until you either surface, or die. You can increase your Oxygen by putting skill points into the Oxygen Attribute. Each point will increase your maximum Oxygen by 10. The other way is to focus on the skill [[Oxygen Reduction Rate]] in the skill [[Template:List Survivalism|Survivalism]] tree. Or use [[Diving Attachment]] to get a drive around in the sea. If you like to use [[Taming|tamed]] [[Creatures]], you need to take a [[Seagull]] with you to get an swim speed and Oxygen buff. ===[[File:Stat Fortitude Icon.png|32px]] Fortitude=== '''Fortitude''' in ATLAS measures your resistance against the Weather, [[How to play guide for ATLAS#Torpidity|Torpidity]] and Disease. The higher your Fortitude, the higher your natural hypo- and hyperthermal insulation values. The effects of Hypothermia and Hyperthermia are also lessened on you should you succumb to them, and your resistance to Torpidity-increasing effects such as being stung by a [[Scorpion]], [[Rattlesnake]], [[Cobra]], [[Ant]] or [[Bee]] is increased. You can increase your Fortitude by putting skill points into the Fortitude Attribute. Each point will increase your maximum Fortitude by 10. With some Cooked Food or use [[Taming|tamed]] [[Creatures]] like sitting on a [[Wolf]] or an [[Ostrich]]. Take a [[Taming|tamed]] [[Creatures|Creature]] on your shoulder like [[Parrot]] An [[Penguin]] reduce the cold with an AoE. You do not need to take the [[Penguin]] with you in your hands nor you can not ride them. ===[[File:Stat Weight Icon.png|32px]] Weight=== '''Weight''' in ATLAS is a representation of your total carrying capacity. Every item has a weight value, and if the items in your [[Inventory]], including equipped [[Armor]], [[Weapons]] and [[Tools]] combine to too great a weight, your movement will slow down or even stop. Once your Weight is at roughly 85% of your total Weight capacity, you will become Encumbered, slowing your movement speed and preventing you from jumping. Once your Weight reaches or exceeds your total Weight capacity, you will be unable to move at all until you drop items to reduce your Weight. You can increase your Weight by putting skill points into the Weight Attribute. Each point will increase your maximum Weight by 14. If you need to carry more weight with you, you need to [[Taming|tame]] bigger [[Creatures]] ([[Elephant]] or [[Giraffe]] for [[Wood]], a [[Bear]] for [[fiber]] and a [[Rhino]] for [[Metal]]) ===[[File:Stat Intelligence Icon.png|32px]] Intelligence=== '''Intelligence''' in ATLAS affects how quickly and with what quality your character crafts items such as [[Tools]], [[Weapons]] and [[Armor]]. Reduces cool downs on [[Feats]]. It's possible to use some Magic if you unlock the Tarot Skill tree. It isn't implemented yet. You can increase your Intelligence by putting skill points into the Intelligence Attribute. Each point will increase your maximum Intelligence by 10. If you do not want to use your skill points to increase your intelligence you can [[Taming|tame]] a [[Crow]]. You will get an intelligence buff. ===Melee Damage=== '''Melee Damage''' in ATLAS is a measure of the amount of damage dealt when using a melee attack, and of yield when harvesting renewable [[Resources]] by hand/with a [[Tools]]. The higher your melee, the more damage you deal when using a Melee Attack, and the more resources you get when harvesting from environmental features such as rocks or trees. Melee Damage is applied as a multiplier of the Base Damage of the Tool in use. Putting one skill point into Melee Damage will increase your maximum Melee Damage by 10. You also could focus Skill tree to increase your Melee Damage If you want to increase your Melee Damage to get more resources you also can focus on the skill [[Basic Higher Hand-Harvesting Yield]] in the [[Template:List Survivalism|Survivalism]] [[file:Survivalism_Icon_Button.png|32px|Survivalism Icon InGame]] skill Tree The other way is to use [[Taming|tamed]] [[Creatures]] to harvest resources or to fight. [[Creatures]] have naturally more damage than the player (we not take a closer look to farming [[fiber]]s. In this point we have not the perfect [[Creatures|creature]]. You get a lot more resources if you need a {{ItemLink|Metal Pick}}.) ===Movement Speed=== '''Movement Speed''' in ATLAS governs how quickly you can move, both at walking pace and while sprinting. The higher you level your movement speed, the faster you'll be able to walk/run, and the less stamina you'll use while moving around. Weight also has an effect on your movement speed: if you are [[How to play guide for ATLAS#Encumbered|encumbered]], you will move slower than you would normally. Putting one skill point into Movement Speed will increase your maximum Movement Speed by 10. The other way to move faster is to use [[Taming|tamed]] [[Creatures]]. (An [[Ostrich]], a [[Horse]], a [[Lion]] or a [[Tiger]] are really fast. Other [[Creatures]] need to increase to movement speed by level or need to focus on the Stamina skill to walk longer in speed) ===Torpidity=== '''Torpidity''' is a measure of weariness in ATLAS. Once your Torpidity reaches 100%, you will fall unconscious You are unable to move and can not access the inventory. Once your Torpidity drains, you will awaken, but if the circumstance which caused the rise in Torpidity is not rectified (such as Dehydration), you will fall unconscious again once your Torpor reaches 100% once more. '''Torpidity''' dealt as a result of a hostile attack or bite is directly proportional to the amount of damage dealt (for example, where head-shots provide a damage multiplier, they also provide a Torpidity multiplier, and where a [[Weapons]] deals higher Damage, it will also deal high Torpor). You also could get Torpidity by [[Creatures]] if you being stung by a [[Scorpion]], [[Rattlesnake]], [[Cobra]], [[Ant]] or [[Bee]]. If you Torpor is reached the maximum you will lay down and going to sleep. In this time you can not do anything. Your lucky if you [[Creatures]] takes care of you while it's on the state attack your target. If not you see that you being eating and your [[Creatures|creature]] too. An another player could help you and watch over you in this time you need to wake up again. Your [[Creatures]] have the Torpidity stats too. If it get too much damage from other [[Creatures]] like [[Scorpion]], [[Rattlesnake]], [[Cobra]], [[Ant]] or [[Bee]] or you exhausted your mount too much they going to get a lot of damage. Putting one skill point into Torpidity will increase your maximum Torpidity by 10.
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