HUD

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The HUD in ATLAS contains important information for your survival. To hide the HUD completely press ← Backspace on PC (not available for consoles).
You can scale the Size of the HUD by going in the Options and slide around the Template:Button slider. Additionally you can scale the size of the item slots with the Template:Button slider.

Default HUD[edit | edit source]

On the right side you will see Attribute Icons showing you different stats of you and your dino (when you ride it).
When ever you transfer or drop an item you will see a notification on yor left side, starting at the bottom and building up a list.
On the top you will see messages for a Levelup (both yourself and your dino) and death of your tribemates (even yourself) and your dinos.
The bottom contains the item slots.

Extended HUD[edit | edit source]

If you use == The Controls == You should take time to familiarize yourself with the controls of the game. You can see all of the controls and hotkeys by pressing Esc key on your keyboard and then clicking on options. You can change your keybinds, as well as assign keybinds for things like increasing or decreasing the game brightness (very useful during the nighttime when you don't have a torch). Also, if you have a keyboard that does not have a numpad, you should change your 'zoom in button' for the map. You can open the map with M, and it shows you your global coordinates and position in the region you are in (marked by red x).


Basic Hotkeys[edit source]

These are the default values. They may not match your custom settings.

Action Default Key X-Box PlayStation Notes
Foward ⊞ Windows Controls Up Controls Up
Back s Controls Down Controls Down
Strafe Left a Controls Left Controls Left
Strafe Right d Controls Right Controls Right
Run ⇧ Left Shift Press Controls Press Controls When used while moving forward, will cause you to increase forward movement speed at the cost of increased stamina use, and over-rides 'Toggle Run' to on. A character may only run forwards; strafing and backpedaling speed will remain constant.
Toggle Run rightshift Press Controls Press Controls Will toggle whether run is on or off (I.E., whether you run or walk) upon input of 'Move Forward'. Can be used while standing still.
Hold To Walk Left Ctrl
Jump space Controls Controls Causes a character to jump up while stationary, and jump directionally when moving. also to ascend to surface when diving.
Crouch c Press Controls Controls Also used to descend while diving.
Leftay / Prone x Long Press Controls Long Press Controls Causes the player's character to lay down.

Xbox/PS4: One must release pressure after a pause. Also used to descend while diving.

Cam[edit source]

Action Default Key X-Box PlayStation Notes
Turn Right
Turn Left
Look Up
Look Down
Toggle Selfie Camera Right Ctrl
Change Camera k Hold Controls + Controls to '11'* Controls + Controls to '11'*
Camera Zoom In / First Person Mode Controls↑ scroll up Hold Controls and Controls to '10'* Controls
Camera Zoom Out / Third Person Mode Controls↓ scroll down Hold Controls and Controls to '10'* Controls
Toggle Perspective p

Misc[edit source]

Action Default Key X-Box PlayStation Notes
Additional Icon Info h Hold Controls Hold Controls
Upgrade Item u
Toggle Interface ← Backspace Hold Controls and Controls to '9'*
Inventory i Press Controls Press Controls
Use Hand e Controls Controls Activates the default action of an object, such as opening a door, climbing a ladder, or opening a storage box's inventory.
Access Someone Elses Inventory f Controls Controls Opens the inventory of any applicable object, such as crafting stations, storages, and unconscious or dead bodies. Also throws shoulder-mounted creatures when pressed twice. (Use r once when mounted.)
Use Hotbar 0-9 (top) Controls/Controls/Controls/Controls/Controls/Controls/Controls OR holdControls + Controls to '12'* through '9'* Controls, Controls + Controls/Controls/Controls/Controls Controls/Controls OR Hold Controls + Controls to '12'* through '9'* Uses item in the corresponding slot of your hotbar.
Map m ControlsOR HoldControls + Controls to '10'* Controls OR Hold Controls + Controls to '10'* Opens the character's in-game map.
Zoom in Map +
Zoom out Map -
Toggle Chat Tab ↹ Back'
Place Map Marker Unassigned
Defecate +
Toggle Console ~
Set Gamma 1 needs to be permitted from the Server and a value must be specified in the field below
Set Gamma 2 Unassigned needs to be permitted from the Server and a value must be specified in the field below
Emote Key 1 [ Hold Controls + Controls to '9'* Opens a further radial wheel for Emotes.
Emote Key 2 ] Hold Controls + Controls to '9'* Opens a further radial wheel for Emotes.
Push To Yell delete
Item Menu ? Hold Controls Hold Controls Opens the Items radial menu
Hide Chat / None; Accessible in Options None; Accessible in Options When on, chat box will disappear moments after the last message is sent.
Chat Global ↵ Enter Controls + Controls Controls + Controls Text chat with all players on the server
Chat Local insert None None Text chat with nearby players
Chat to Crew / Controls + Controls Text chat with Crewmates
Alliance Chat home None None
Company / Alliance left None None
Emotes Hold [ or ] Hold Controls + Controls to '9'* Opens a further radial wheel for Emotes.
Push to talk b None None Voice Chat

Feats[edit source]

Action Default Key X-Box PlayStation Notes
Show Feats g
Use Feat 1 f1
Use Feat 2 f2
Use Feat 3 f3
Use Feat 4 f4
Use Feat 5 f5
Use Feat 6 f6
Use Feat 7 f7
Use Feat 8 f8
Use Feat 9 f9
Use Feat 10 f10

Whistling[edit source]

Action Default Key X-Box PlayStation Notes
Whistles Menu ' Hold Controls Hold Controls Displays the whistle selection menu (PC) or whistle selection radial wheel (Xbox/PS4).
Follow All j Hold Controls + Controls to '12'* All Creatures and Crewmember within a certain radius will follow you.
Follow One t Hold Controls + Controls to '1'* The Creatures or Crewmember you are looking at will follow you.
Stop All u Hold Controls + Controls to '2'* All Creatures and Crewmember within a certain radius will stop following you.
Stop One y Hold Controls + Controls to '3'* The Creatures or Crewmember you are looking at will stop following you.
Aggressive None None None All Creatures or Crewmember within a certain radius will change their aggression level to Aggressive.

Xbox: This aggression level is on the whistle wheel, but this will actually cause the aggression level 'Attack My Target' to be set, and it is unknown if this is intended.

Attack My Target Hold Controls + Controls to '4'* All Creatures or Crewmember within a certain radius will change their aggression level to Attacking Your Target.
They will terminate their current attacks and will defend themselves if they are attacked, but will prioritize attacking whatever you attack.Xbox: Whistling 'aggressive' will actually cause this action to occur, and it is unknown if this is intended. This aggression setting does not actually have its own whistle.
Neutral - Hold Controls + Controls to '5'* All Creatures or Crewmember within a certain radius will change their aggression level to Neutral.
They will terminate all their current attacks but will continue to defend themselves if they are attacked again.
Passive ; Hold Controls + Controls to '6'* All Creatures or Crewmember within a certain radius will change their aggression level to Passive.
They will terminate all their current attacks and will not defend themselves if attacked further.
Attack This Target . Hold Controls + Controls to '7'* Hold Controls + Controls All Creatures or Crewmember within a certain radius will attack whatever target you are looking at. This whistle can be used while looking at a target through the Spyglass.
Move To Position , Controls+Controls Hold Controls + Controls All Creatures or Crewmember within a certain radius will move to the location you are looking at.
Cycle Target Follow Distance NumPad 0
Show Current Group h Displays chevrons above the Creatures or Crewmember that are in the currently active ordering group. Whistles will only affect the dinosaurs within range that are in the active ordering group.
Add/Remove To Group z The Creatures or Crewmember you are targeting is added to or removed from the currently active tame ordering group.
Toggle Active Group NumPad 0 - 9 Toggles the active ordering group. Press a NumPad key to activate the corresponding group and press again to remove active ordering groups and revert whistles to affect all tamed dinosaurs within range.

Combat Controls[edit source]

Action Default Key X-Box PlayStation Notes
Primary Fire leftmb Controls Controls Will cause the primary attack with a weapon or tool, such as shooting a projectile weapon or swinging a melee weapon.
Aim Down Sights/Alternative Fire rmb Controls Controls Will bring up the sights of a weapon, uses the alternate action of the object if one exists (such as the Grappling Hook un-spooling), or otherwise does nothing.
Toggle Fists q Controls + Controls Controls + Controls Toggle between fists and active item. Removes (or equips) item so that fists can be used.
Reload Weapon r Controls Controls Will manually trigger the reload animation to fill the magazine with available corresponding ammunition.
Drag Body g Controls Drag a dead or unconscious body.
Melee Attack (player) Left Ctrl Controls Controls Has the same effect as primary fire on a melee weapon, but will trigger a melee animation/attack with projectile weapons, if applicable.
Toggle Weapon Attachment n Controls x 2 Controls Will turn off or on a weapon's attachment (if applicable). If the weapon attachment is toggle-able, it will always be off by default.

Mounts[edit source]

Action Default Key X-Box PlayStation Notes
Primary Fire leftmb Controls Controls Windowsill use a creature's primary attack.
Alternate Fire rmb Controls Controls Windowsill use a creature's alternate attack/action if applicable, or will use primary fire if not.
Jump space Controls Controls Only some creatures -such as Raptors and Terror Birds- can use this command.
Land/ Take-off space Controls Controls Windowsith no other input, will cause the animal to land on a suitable, horizontal surface to land, and will cause the creature to launch and hover a few feet above ground to take-off, unless you are too heavy. (Flying creatures only).
Brake x (Not Customizable) None None Stop flying creature from flying forward.
Throw Shoulder Mount r / f x2 Controls x 2 Controls x 2 Throws shoulder-mounted creature (such as a Chicken, Monkey, Parrot, Rabbit or a Crow) while mounted. (Press f twice while unmounted.)
Aileron roll/3rd action c Press Controls PressControls Makes the Aileron roll Note: Some people may incorrectly refer to this with the popular term 'barrel roll,' rather than the proper (and markedly different) 'aileron roll.' or special Sound


While Sailing a Ship[edit source]

Action Default Key X-Box PlayStation Notes
Rotate sails leftshift + a / leftshift + s Only with Npc's equipped, used at the steering wheel
Open/close Sails w / s Only with Npc's equipped, used at the steering wheel
Add Throttle Forward w
Add Throttle Backward s
Add Steering Left a
Add Steering Right d
Ship Throttle Full Stop z
Ship Throttle Full Speed spacebar
Toggle All Gunports r
Reload All r
Hide Map Text Tab ↹
Fire Secondary Controls
Fire Tertiary Controls↑ scroll up
Fire Quaternary Controls↓ scroll down
Show All Group Icons h
Auto Aim Controls
Switch to next loaded Weapon Left Alt
Captain Order 1 c
Captain Order 2 v
Captain Order 3 Controls
Captain Order 4 Controls
Captain Order 5 n
Captain Order 6 ⇧ Right Shift
Captain Extra Action 1 o
Captain Extra Action 2 u
Captain Extra Action 3 j

While in Inventory[edit source]

Action Default Key X-Box PlayStation Notes
Drop Item o Controls Controls The currently highlighted object is dropped from the inventory into the game world.
Transfer Stack t Hold Controls Hold Controls The stack you hover over is transferred from one inventory currently being accessed to the other.
Transfer Half-Stack ⇧ Shift+t Press Controls + Hold Controls Half of the stack you hover over is transferred from one inventory currently being accessed to the other.
Transfer Item Ctrl+t Controls + Controls Controls+Controls One item from the stack you hover over is transferred from one inventory currently being accessed to the other.
Transfer Item leftmb×2 None None One item from the stack you double click is transferred from one inventory currently being accessed to the other.
Transfer Five Items ⇧ Shift+leftmb×2 None None Five items from the stack you double click are transferred from one inventory currently being accessed to the other.
Transfer Half-Stack Ctrl+leftmb×2 None None Half of the stack you double click is transferred from one inventory currently being accessed to the other.
Toggle Item Labels q Press Controls Press Controls Turns on/off labels on items.
Toggle to Craftables v None Controls While in your inventory, toggles to the craftables screen
Equip item ⇧ Shift + 0-9 None None Equip item in the selected slot of your hotbar
Unequip item control + 0-9 None None Unequip item from the selected slot of your hotbar
Repair Item e Press Controls Repair Item

NOTE: "Drop All" respects the filter. To drop all of a specifi item, use the inventory's search function so only the item you want to drop displays, and then hit "Drop all" and it will drop all of that item. (Example: berries from an elephant or giraffe)

Building[edit source]

Action Default Key X-Box PlayStation Notes
Flip Wall e Controls Controls Flips the direction of a wall before placing.
Snap point cycle q or z when placing an object Controls Controls Find the correct snap point when placing walls, floors, ceilings, fences, and other objects.

to toggle your second HUD and you will find even more information.

In the top left corner you can see information about the current Day, Time, Location and Temperature.
Additionally it shows your name and level (or creature name and level when riding) and your company name.
The Attributeicons on the right side will now show current values and texts too, providing more accurate information about those.


Attributes[edit | edit source]

The following Icons can be found in the Attributes section (right side) for both yourself and your ridden creature.


Status Effects[edit | edit source]

Here you can find all Status Effects you or your creature can get. They will show up on the right botton corner (for you) and some are shown next to your dinos stats at the top. These can be found in Status Effects


This article is a stub. You can help ATLAS Wiki by expanding it.

Various Status Effects exist within ATLAS that can affect the player in positive or negative ways. All Status Effects in ATLAS

Positive[edit | edit source]



Equilibrium

StatusEffects Equilibrium.png

HUD Text: Vitamin Equilibrium Boost
Keeping your Vitamins balanced and full will keep you healthy, and if you can maintain it, you will gain stat bonuses such as increased fortitude or movement speed.

Fortitude: +30

Melee Damage: +10%

Movement Speed: +10%

Other Information: Equilibrium is a positive Status Effect given to players when their Nutrition is well-balanced. Remember that neglecting your Vitamins balance will lead to Vitamin Deficiency. Take care that you eat the needed Vitamins. If you not hungry enough do something to reduce your stamina. (Dancing, running, farming.) In the time the Stamina regain you will get hungry again.




Increased Reload Speed

Condition Increased Reload Speed.png

HUD Text: You have an active buff which gives you the ability to reload your weapons faster.

Other Information: Take it from Lucky Loader Feat from the Firearms skill tree.




Increased Repair Speed

Condition Increased Repair Speed.png

HUD Text: You have an active buff which gives you the ability to repair Structures more quickly.

Other Information: Take the feat from the skill Repair Fiend you get it from the Construction & Mercantilism skill tree.




Taming Feeding Affinity

Condition Taming Feeding Afinnity.png

Other Information: While feed by Taming a creature. It is an passive Buff and you can see it in your invetory.




Glider Wings

Condition Glider Wings.png

Movement Speed: increased

Other Information: While you're flying with the Glider Wings.




Farsight

HUD Text: Extended schroud of war

Other Information: Farsight in ATLAS is a positive Status Effect given to players when they are riding a Giraffe. You can see a little more.



Other[edit | edit source]

Crouching

Condition Crouching.png

HUD Text: '


Info: Crouching in ATLAS is neither a negative nor a positive effect. It is used to crouch under low objects or hide.

Effects: you are crouching and can not run.

Vectors:

Cure: press c




Prone

Condition Prone.png

HUD Text: '


Info: Prone in ATLAS is neither a negative nor a positive effect. It is used to crawling under low objects or as a method of hiding.

Effects: you lay on the ground and crawl for movement. Running or walking is not possible in this position.

Vectors:

Cure: press x




Vitamin A

Vitamin A.png

HUD Text: '


Info: Vitamin A in ATLAS will be a positive and sometimes a negative buff. If your vitamin A level is sufficient, you could get the Equilibrium buff. The state of your Vitamin A levels are denoted by these symbols, from very high to very low (L-R).

Effects: In time, if you eat or drink too much Food with vitamin A, you will get the same debuff as if you had not eaten enough of this vitamin. When you eat too much or too little vitamin A, the vertical bar denoting Vitamin A will turn a darker shade of green as it nears the bottom of the bar. You receive damage every second if left untreated and will lead to death if left for too long.

Vectors: -1 HP per second

Cure: You need to get Overheating to get damage or fight with Creatures, hit tree or something else to reduce your health to trigger the health generation. When your health eventually begins to regenerate, your Water and food begins to fall. When you get the state Overheating your water will reduce too, use Forge, Campfire, Torch or Grill to recive the state.

Notes: Food is categorized in four nutrition categories. Nutrition The key will show you detailed information about your current nutrition state. It is mandatory to distribute your vitamins and not to eat the same food all time. In case that one of your vitamins is either overfilled or empty, you will receive negative character effects (debuff). Normal found consumables are giving close to no food or water. This means processed food is from a higher quality. Depending on the kind of food you want to process, you can use on of the following Cooking Stations.

Gallery:



Vitamin B

Vitamin B.png

HUD Text: '


Info: Vitamin B in ATLAS will be a positive and sometimes a negative buff. If you vitamin B level is alright you could get the Equilibrium buff. The state of your Vitamin B levels are denoted by these symbols, from very high to very low (L-R). This time you eat or drink too much of Food with vitamin B you will get the same debuff like you eat not enough of this vitamin.

Effects: In time you eat or drink too much of Food with vitamin B you will get the same debuff like you eat not enough of this vitamin. When you eat too much or to less vitamin B your will cough every few seconds and can not move for a while. You get hurt every second with 1 Health Point left, eventually you could die

Vectors: -1 HP per second

Cure: You need to get Overheating to get damage or fight with Creatures, hit tree or something else to reduce your health to trigger the health generation. When the health regain you lower your Water and food. When you get the state Overheating your water will reduce too use Forge, Campfire, Torch or Grill to recive the state.

Notes: Food is categorized in four nutrition categories. Nutrition The key h will show you detailed information about your current nutrition state. It is mandatory to distribute your vitamins and not to eat the same food all time. In case that one of your vitamins is either overfilled or empty, you will receive negative character effects (debuff). Normal found consumables are giving close to no food or water. This means processed food is from a higher quality. Depending on the kind of food you want to process, you can use on of the following Cooking Stations.



Vitamin C

Vitamin C.png

HUD Text: '


Info: Vitamin C in ATLAS will be a positive and sometimes a negative buff. If you vitamin C level is alright you could get the Equilibrium buff. The state of your Vitamin C levels are denoted by these symbols, from very high to very low (L-R).

Effects: In time you eat or drink too much of Food with vitamin C you will get the same debuff like you eat not enough of this vitamin. When you eat too much or to less vitamin C your sign will get a very unclear sign for a few seconds. You get hurt every second with 1 Health Point left, eventually you could die

Vectors: -1 HP per second

Cure: You need to get Overheating to get damage or fight with Creatures, hit tree or something else to reduce your health to trigger the health generation. When the health regain you lower your Water and food. When you get the state Overheating your water will reduce too use Forge, Campfire, Torch or Grill to recive the state.

Notes: Food is categorized in four nutrition categories. Nutrition The key h will show you detailed information about your current nutrition state. It is mandatory to distribute your vitamins and not to eat the same food all time. In case that one of your vitamins is either overfilled or empty, you will receive negative character effects (debuff). Normal found consumables are giving close to no food or water. This means processed food is from a higher quality. Depending on the kind of food you want to process, you can use on of the following Cooking Stations.



Vitamin D

Vitamin D.png

HUD Text: '


Info: Vitamin D in ATLAS will be a positive and sometimes a negative buff. If your vitamin D level is alright you could get the Equilibrium buff. The state of your Vitamin D levels are denoted by these symbols, from very high to very low (L-R).

Effects: In time you eat or drink too much of Food with vitamin D you will get the same debuff like you eat not enough of this vitamin. When you eat too much or to less vitamin D your will get dissae and need to poop every few seconds. You get hurt every second with 1 Health Point left, eventually you could die

Vectors: lost HP while pooping

Cure: You need to get Overheating to get damage or fight with Creatures, hit tree or something else to reduce your health to trigger the health generation. When the health regain you lower your Water and food. When you get the state Overheating your water will reduce too use Forge, Campfire, Torch or Grill to recive the state.

Notes: Food is categorized in four nutrition categories. Nutrition The key h will show you detailed information about your current nutrition state. It is mandatory to distribute your vitamins and not to eat the same food all time. In case that one of your vitamins is either overfilled or empty, you will receive negative character effects (debuff). Normal found consumables are giving close to no food or water. This means processed food is from a higher quality. Depending on the kind of food you want to process, you can use on of the following Cooking Stations.



In Combat

Condition In Combat.png

HUD Text: '


Info: In Combat is in ATLAS is an information to show you that you are in Combat status. If you are toggle your fist to fight something (Creatures to farming ressources) or somebody it will shown on the HUD with this Symbol.

Effects: When you scroll down your middle mouse temporary you move faster

Vectors:

Cure: You need to finish your fight or run away. Press r.

Notes: .



Wet

Condition Wet.png

HUD Text: '


Info: Wet in ATLAS is sometimes a negative Status Effect given to players when they get wet because of the Weather or they swimming

Effects: You are wet and are more susceptible to the Cold.

Vectors: you getting cold and use more Food

Cure: Stand next to a Campfire.png Campfire, a Torch.png Torch or a Forge.png Forge reduce the Wet status

Notes:



Old Age

Old Age.gif

HUD Text: You are very old! Seek out a Fountain of Youth to rejuvenate yourself!


Info: Old Age in ATLAS is neither a negative nor a positive effect.

Effects:

Vectors:

Cure: Find a Fountain of Youth



Negative[edit | edit source]

Players can become sick when infected with diseases. Many diseases will be added, with various cure-related items Medkit, Food or using the buff from tamed Creatures.

Contagious Diseases[edit | edit source]

See Also Status Effects Players can become sick when infected with diseases. Many diseases will be added, with various cure-related items.

Disease Prevention[edit | edit source]


Starved

Negative Buff.png
Condition Starved.png

Message: You are starving

HUD Text: You are starving


Info: While Starving, your torpor will continually rise until you pass out, and your health will continually drain until you die.

Effects: including slowed stamina regen, decreasing health, rising torpor and eventually death.

Vectors: -1 Health

Cure: Starved is an negative effect. If you don't eat enough food/consumables you will begin to starve.

Notes: The effects of starvation are similar with overfeed, decreasing health and eventually death. A Monkey maybe heal you in the time you need to get new food.



Overfed

Negative Buff.png
Condition Over Eated.png

Message: You are eating too much

HUD Text: You are eating too much


Info: Overfed is a negative Status Effect given to players when they eat too much.

Effects: You are eating too much, you get hurt every second with 1 Health Point left, eventually you could die

Vectors: -1 HP per second

Cure: You need to get Overheating to get damage or fight with Creatures, hit tree or something else to reduce your health to trigger the health generation. When the health regain you lower your Water and food. When you get the state Overheating your water will reduce too use Forge, Campfire, Torch or Grill to recive the state.

Notes:

  • * Investing skill points in Overeating Tolerance
  • It is possible you could die if the debuff takes too long.
  • A Monkey could heal you over the time and get you alive for the time you need to lower your food.



Overhydrated

Negative Buff.png
Condition Over Drinked.png

Message: You are dinking too much

HUD Text: You are dinking too much


Info: Overhydrated is a negative Status Effect given to players when they drunk too much.

Effects: You will lost every second 1 health point eventuell you could die.

Vectors: -1 HP per second

Cure: You need to get a cold or an Hypothermia state to reduce your stamina. You need to work, run or dance to reduce your stamina. When the stamina regain you lower your water and food. When you get the state Overheating your water will reduce too use Forge, Campfire, Torch or Grill to recive the state. Or fight with Creatures, hit tree or something else to reduce your health and trigger the health regenration.

Notes:

  • Investing skill points in Overeating Tolerance
  • If you drink too much water, milk, cocoa or other drink like ale... You get some damage in this time. It is possible you could die if the debuff takes too long.
  • A Monkey could heal you over the time and get you alive.



Dehydrated

Negative Buff.png
Condition Dehydrated.png

Message: You are dehydrating

HUD Text: You are dehydrating


Info: Dehydrated is a negative Status Effect given to players when they do not drunk enough.

Effects: Your character's stamina regeneration will be slowed drastically and you won't replenish health while dehydrated. While dehydrated, your torpor will continually rise until you pass out, and your health will continually drain until you die (usually after the second time of falling unconscious, depending how high your health stat is).

Vectors:

  • reduce Stamina
  • increase Torpor
  • -1 Health per second

Cure: You need to drink water, milk, cocoa or other drink like ale...

Notes: You get some damage in this time. It is possible you could die if the debuff takes too long. A Monkey could heal you over the time and get you alive a little time you eventually need to drink something.



Food Poisoning

Negative Buff.png
Condition Food Poisoning.png

Message: You are poioning by food

HUD Text: You are poioning by food


Info: Food Poisoning is a negative Status Effect given to players when they eat too much of one type or group of food orRotten Meat.

Effects: Similar to Vitamin Deficiency, Food Poisoning will give a blurred vision screen effect, and will cause you to pass out and eventually die.

Vectors: -1 HP per second

Cure: You need to drink water, milk, cocoa or other drink like ale...

Notes:

  • Investing skill points in Vitamin Depletion Rate
  • You need to eat food from another group. Maybe you need to reduce your food first with using your stamina or reducing your healt to trigger the health and stamina regeneration.
  • A Monkey could heal you over the time and get you alive.



Injured

Negative Buff.png
Condition Injured.png

Message: You are injured

HUD Text: You are inkured


Info: Injured is a negative Status Effect given to players when the health is very low (Below 30%).

Effects: You cannot jump or sprint.

Vectors:

  • no running
  • no jumping

Cure: You need to regenerate health. Sometimes you need to regenerate your Stamina first. Usualy you need to eat a lot of food.

Notes:



Encumbered

Negative Buff.png
Condition Encumbered.png

Message: You are carrying too much weight

HUD Text: You are carrying too much weight


Info: You are carrying too much weight

Effects: you are slowed, or if at your full weight capacity, unable to move.

Vectors:

  • you move very slow
  • you can not running
  • you can not jumping

Cure:

  • Remove Items from your inventory. Pressing o to drop items from your inventory.
  • Pressing t to transfer items from the inventory to a tamed creature or in some storage struckture.

Notes:

  • Investing attribute points in Weight.png Weight
  • Movement Speed, Player move at ~8% max Speed when (heavily) overloaded. For abit faster moving activate combat once r, then Controls↑ scroll down.



Suffocating

Negative Buff.png
Condition Suffocating.png

HUD Text: '


Info: Suffocating is a negative Status Effect given to players when they are too long under water without fresh air

Effects:

Vectors: Will give a blurred vision screen effect

Cure: Go up to get some fresh air

Notes:



Tranquilized

Negative Buff.png
Condition Tranquilized.png

HUD Text: '


Info: Tranquilized is a negative Status Effect given to players when they get too much torpor

Effects: You have been tranquilized. If your torpor reaches 30%. You will be rendered unconscious until it drains back to 0.

Vectors: Will give a blurred vision screen effect

Cure: You need to wait till the torpor reaches back to 0.

Notes:

  • Investing attribute points in Fortitude.png Fortitude
  • Hopefully you have an tamed creature whistle to attack your target on your side.
  • Or a friendly player is in the near and take care of you.



Hot

Negative Buff.png
Condition Hot.png

Message: You are too hot

HUD Text: You are too hot


Info:

Effects: draining water

Vectors: Will give a blurred vision screen effect

Cure: You need to cool a little

Notes: Investing attribute points in Fortitude.png Fortitude. Go into water to get wet. Go inside a buildings. Stay away from Campfire.png Campfire, Torch.png Torch or Forge.png Forge. Some tamed Creatures coul give you an cooling buff Ostrich



Hyperthermia

Negative Buff.png
Condition Hyperthermia Overheating.png

Message: You are too hot

HUD Text: You are too hot


Info: Hyperthermia is a negative Status Effect given to players when they spend too much time in extreme heat.

Effects: You are overheating badly.

Vectors:

  • Will give a blurred vision screen effect * increased water drain * slowed stamina regen

Cure: You need too cool

Notes:



Darkness Blindness

Negative Buff.png
Condition Darkness Blindness.png

HUD Text: '


Info: Darkness Blindness is a negative Status Effect given to players when they are too long in the dark because of the Weather or in Craves

Effects: blurred vision

Vectors:

  • blurred vision

Cure: Use a Torch.png Torch or a Lantern.png Lantern to increase light and see again




Cold

Negative Buff.png
Condition Cold.png

HUD Text: '


Info: Cold is a negative Status Effect given to players when they get wet because of the Weather or they swimming

Effects: You are too cold. Your food drain and stamina use is increased.

Vectors:

Cure: Stand next to a Campfire.png Campfire, a Torch.png Torch or a Forge.png Forge reduce the eventualy Wet status

Notes:



Hypothermia

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Condition Hypothermia Freezing.png

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Info: Hypothermia is a negative Status Effect given to players when they get wet because of the Weather or they swimming

Effects: You are freezing. Your food and stamina drain is increased drastically. Your health will slowly decrease unless you find a way to warm up. You are suffering from hypothermia. Slowed By Cold

Vectors:

Cure: Stand next to a Campfire.png Campfire, a Torch.png Torch or a Forge.png Forge reduce eventualy Wet status

Notes:



Slowed By Cold

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Condition Slowed By Cold.png

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Info: Slowed By Cold is a negative Status Effect given to players when they get wet because of the Weather or they swimming

Effects: You are slowed by the cold. You move slower and stamina regen is decreased.

Vectors:

Cure: Stand next to a Campfire.png Campfire, a Torch.png Torch or a Forge.png Forge reduce eventualy Wet status

Notes:



Winded

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Condition Winded.png

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Info: Winded is a negative Status Effect given to players when they are running out of stamina and need to stop moving.

Effects: You are winded and running out of stamina.

Vectors:

  • moving slower
  • get exhausted when you do not stop

Cure: You need to stop for some seconds the regain some Stamina

Notes:



Exhausted

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Condition Exhausted.png

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Info: Exhausted is a negative Status Effect given to players when they are running out of stamina and need to stop moving.

Effects: You have run out of stamina and are too tired to keep moving. Stop and regain stamina or you will pass out.

Vectors:

  • moving slower
  • increasing torpidity
  • get Knocked Out when you do not stop

Cure: You need to stop for some seconds the regain some Stamina

Notes:



Knocked Out

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Condition KO.png

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Info: Knocked Out is a negative Status Effect given to players when they are running out of stamina and need to stop moving. Or they got too much torpidity from creatures like Cobra, Rattlesnake, Bee or Ant

Effects: You will pass out.

Vectors:

  • can not move anymore
  • blurred vision

Cure: You need to wait

Notes:



Shocked

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Condition Shocked.png

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Info: Shocked is a negative Status Effect given to players when they have been given an electric shock from an Eel or a Jellyfish and are dazed,

Effects: You are schocked. If you got too much electrical schocks you could Suffocating. Eventualy you die because you can not defeat the enemy

Vectors:

  • moving slower
  • get dazed

Cure: you need to wait some seconds

Notes:

  • Investing attribute points in Fortitude.png Fortitude
  • move as fast as you can out of the water
  • defeat the crature



Stunned

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Condition Stunned.png

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Info: Stunned is a negative Status Effect given to players when they are get hitting by a Cyclops etc.

Effects: You a stunned by a Cyclops etc.

Vectors:

  • can not move anymore

Cure: You need to wait

Notes:

  • Hopefully you have an tamed creature whistle to attack your target on your side.
  • Or a friendly player is in the near and take care of you.



Charmed

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Condition Charmed.png

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Info: Charmed is a negative Status Effect given to players when they are attacked by a Mermaid

Effects: You are charmed by a Mermaid

Vectors:

  • can not move anymore
  • blurred vision

Cure: You need to wait

Notes:

  • Investing attribute points in Fortitude.png Fortitude
  • Hopefully you have an tamed creature whistle to attack your target on your side.
  • Or a friendly player is in the near and take care of you.



Tropical Island

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Condition TropicalIsland.png

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Info: Tropical Island is a negative Status Effect given to creatures when they are newborn and getting too hot

Effects: You need to cool your newborn

Vectors:

Cure: move the newborn to a colder place

Notes: Breeding Imprinting



Freezing Island

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Condition Ice Island.png

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Info: Freezing Island is a negative Status Effect given to creatures when they get cold because of the Weather

Effects: Your newborn is freezing and health will draining, eventually death.

Vectors:

  • draining Health
  • the newborn could die

Cure: Stand the newborn next to a Campfire.png Campfire, a Torch.png Torch or a Forge.png Forge or tamed Penguin

Notes: