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Basic Information[edit | edit source]
Behavior[edit | edit source]
Elephants are neutral animals that will fight back if attacked.
Appearance[edit | edit source]
Drops[edit | edit source]
Gate Size[edit | edit source]
Stats[edit | edit source]
Weight on Ships 750 kg
Base Stats for a Tamed Level 1 Elephant are
(As of patch V15.35)
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
|20x20px Melee Damage||02||+0||+0.425%||2.8%||11%|
|20x20px Movement Speed||?||N/A3||?|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Domestication[edit | edit source]
Utility[edit | edit source]
Gathers wood and thatch with its main attack. Elephants are able to cleave down many trees at once and can carry large amounts of materials. They also have a very large conal attack with heavy knockback. However, elephants naturally have low stamina and run out of it quickly.
As of Client Patch 18.84, provides a 25% weight reduction to their specialised resources (wood).
In addition, they collect huge amounts of fruits.
Taming[edit | edit source]
Tamed best with cultivated Wheat. You can use wild Wheatgrass, but it is less effective. They can also be tamed with any Vegetables. Potatoes, Beans and Coconuts are fairly effective. As with Wheatgrass, all Wild Vegetables are less effective than crop-grown Vegetables.
There is 14 seconds between each feed while bolas last 1:31 each.
Taming TIP: feed it from belly side, while staying close to back legs, aim for the middle of the belly and a bit to the head and slowly find a sweet spot for feeding.
Breeding[edit | edit source]
You can breed Elephants in the following biomes: Western Tropics, Equatorial, High Desert and Low Desert. Acceptable temperatures for mating and offspring are between 27-45°C (81-113°F). Your newborn Elephant will be ready for you to claim it after 6 hours and 45 minutes.
Feeding Baby[edit source]
It will eat from its inventory one Chili (or similar food) about every 27 seconds. A newborn can only carry enough weight to hold a few units of food so you won't be able leave for very long between feedings. Once it can hold more, each full stack should give you 45 minutes away from baby.
About 6 hours and 40 minutes after the baby is born, the maturation meter will reach 10% and the baby will become a juvenile. After that point, the young Elephant will better handle temperature swings and it will be able to eat from a Feeding Trough, allowing you to leave it alone for longer periods of time.
Keeping Baby Comfortable[edit source]
When possible, arrange to raise the baby someplace that won't stay too far above its comfortable temperature range for too much of the day. It is easier to heat an area than it is to cool it, so keep that in mind when setting up your nursery for each species you breed.
To keep the baby warm enough, have plenty of Wood Wall Hooks with Torches in them mounted around the floors and walls in the fully enclosed area where you will be raising the baby. Maybe also install a Lever set to the same PIN as the hooks so you can trigger them all at once if you like. This will help you keep your young pets alive during any cold spells.
If you need to cool the area, you will need to use Ice Boxes. To power them, you will need to have visited a frigid region ahead of time and stockpiled enough Ice to keep the boxes active until the heatwave passes.
Beyond the initial imprint when you claimed your newborn, you can also gain a very useful imprint bonus by cuddling with your new friend. The cuddle timer ("Wants Care In" timer) is eight hours. Cuddling or taking a walk with it as soon as possible each time the timer elapses will increase your new Elephant's stats. It will also provide a nice rider buff once you can saddle it as an adult.
A 100% imprint will give an additional 30% damage and defence bonus while the pathfinder that imprinted on the animal is riding it. If you can't arrange to increase the imprint every eight hours, don't despair. You'll still get a bonus based on whatever imprint bonus you did get while raising your new little friend. For example, a 50% imprint bonus will still get you 15% more damage and defense; it's not an all-or-nothing thing.
Notes On Timing[edit source]
Successfully raising a high-imprint offspring—or even just keeping your new buddy alive at all—can take quite a bit of time and good scheduling. So here is a rundown of the relevant times to be mindful of:
- Mating time: 2 minutes
- Baby born after: 6 hours and 45 minutes
- Length of baby phase: 6 hours and 40 minutes
- Cuddle interval: 8 hours
- Total time from birth to adulthood: 1 day, 18 hours and 40 minutes
Combat[edit | edit source]
Clicking the left mouse button performs a very quick, short frontal headbutt and a slower, secondary, much wider frontal sweeping attack - To attack with the quick headbutt aim your cursor/camera straight forward, to attack with the secondary sweep, aim your cursor to the left or right. Clicking the right mouse button will perform an AoE stomp attack but it drains a lot of stamina. Elephants have a strong knock-back effect with their attacks.
Known Locations[edit | edit source]
Elephants have been found in the following regions:
X = No Elephants in this grid (confirmed).
Notes[edit | edit source]
Requires Tier 3 animal taming skill to tame.
Requires Tier 3 riding skill and tier 3 saddle to ride
See the discussion page for footnote references.
Gallery[edit | edit source]