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Basic Information[edit | edit source]
Behavior[edit | edit source]
Elephants are neutral animals that will fight back if attacked.
Appearance[edit | edit source]
Drops[edit | edit source]
Gate Size[edit | edit source]
Stats[edit | edit source]
Weight on Ships 750 kg
Base Stats for a Tamed Level 1 Elephant are
(As of patch V15.35)
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
|20x20px Melee Damage||02||+0||+0.425%||2.8%||11%|
|20x20px Movement Speed||?||N/A3||?|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Domestication[edit | edit source]
Taming[edit | edit source]
Tamed with wild wheatgrass or cultivated wheat. The latter is much more effective. They can also be tamed with any vegetables. Potatoes, beans and coconuts are fairly effective. As with wheatgrass, all wild vegetables are less effective than crop-grown vegetables.
There is 14 seconds between each feed while bolas last 1:31 each.
Taming TIP: feed it from belly side, while staying close to back legs, aim for the middle of the belly and a bit to the head and slowly find a sweet spot for feeding.
Utility[edit | edit source]
Gathers wood and thatch with its main attack. Elephants are able to cleave down many trees at once and can carry large amounts of materials. They also have a very large conal attack with heavy knockback. However, elephants naturally have low stamina and run out of it quickly.
As of Client Patch 18.84, provides a 25% weight reduction to their specialised resources (wood).
In addition, they collect huge amounts of fruits.
Breeding[edit | edit source]
Per contributor 1:[edit | edit source]
You can Breed Elephants in the following biomes- Western Tropics (confirmed), Equatorial, High Desert, Low Desert.
Acceptable temperatures for mating and offspring are between 27-45°C (81-113°F). Gestation is 6 hours and 45 minutes (*).
Per contributor 2:[edit | edit source]
Equatorial Biome will breed during day time 46c.
7 hour 6 hour 45 minute (*) gestation time. Ideal temp 26c and up anything below that it will take damage. Fires are needed for it to stay near 26c. Goldilocks zone swings from 19c-46c to 25c-26c as of v101
Please help us test the above and enter the correct info.
Feeding Baby[edit | edit source]
It will eat from its inventory one wheat approximately every seven seconds or one potato or celery every 27 seconds (tested with stopwatch and 10 units of each food so very approximate*). So a full stack of potato or celery should give you around 45 minutes away from baby.
Possibly a better food to use would be Chilis. They will grow in all the biomes that Elephants will mate in, while potatoes won't and non-crop-farmable foods like celery require you to go out and harvest them in the wild. Testing while feeding a juvenile from a trough showed it ate one every 27 seconds, same as potatoes.
Imprinting[edit | edit source]
Your new young elephant will want—in addition to food—for you to care for it every eight hours. It will ask for a cuddle or a walk. Cuddling just requires that you come nearby and press eand taking a walk will require having it follow you for some distance in a straight line until you see the imprint bonus appear on screen. The reason you want to raise the imprint bonus with your new offspring is that it will receive a stat boost as well as up to a +30% boost to both attack and defense when its imprinted pathfinder is riding it. If you don't achieve a 100% imprint, you will still get a bonus equal to +30% multiplied by whatever imprint percentage you achieved. So a 50% imprint will still garner your animal a +15% bonus to both attack and defense when your pathfinder is its rider.
Since elephants take so long to grow to maturity—more than two and a half days—it may not always be possible to schedule things to get a 100% imprint. To be as close as possible you'll need to decide what hours of the day every 8 hours you want to log on to increase your imprint bonus and then have the parents mate a little more than 6 hours and 45 minutes before the first one to allow for gestation, imprint and plenty of time sitting with baby and hand feeding it until its weight-carrying capacity is large enough to allow it to hold a good amount of food.
But an example of how to get as close as possible might be to assume a person has weekends off work or school and typically sleeps from about midnight to 8 a.m. So have the parents mate Saturday morning at 9:10. Mating takes a few minutes so between that and getting them pinned in and ready to mate lets say gestation starts at 9:15 a.m. Then 6 hours and 45 minutes later at 4 p.m. (16:00) you log in and imprint on the newborn and sit and hand feed it until it can hold at least a dozen stacks of Chilis. Then you log on at midnight and get your first imprint bonus. You log on at 8 a.m. and get the second one. At 4 p.m. (16:00) you get the third one. Then repeat the midnight, 8:00 a.m. and 4 p.m. (16:00) cycle for the remaining time until your elephant reaches adulthood or until real life makes it impossible.
Combat[edit | edit source]
Clicking the left mouse button performs a very quick, short frontal headbutt and a slower, secondary, much wider frontal sweeping attack - To attack with the quick headbutt aim your cursor/camera straight forward, to attack with the secondary sweep, aim your cursor to the left or right. Clicking the right mouse button will perform an AoE stomp attack but it drains a lot of stamina. Elephants have a strong knock-back effect with their attacks.
Location[edit | edit source]
Elephants have been found in the following regions:
X = No Elephants in this grid (confirmed).
Notes[edit | edit source]
Requires Tier 3 animal taming skill to tame.
Requires Tier 3 riding skill and tier 3 saddle to ride
See the discussion page for footnote references.
Gallery[edit | edit source]