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Common Name Elephant
Group Mammals
Diet Herbivorous
Nature Docile
Release version Steam.svg v1.0
Tameable Yes
Rideable Yes
Taming method Bola
Tame type fürimmer
Preferred Food 20x20px weizen für bier
Other information
Spawns in Tropics
Rarity Uncommon

Elephants are one of the docile Mammals in ATLAS.

Basic Information[edit | edit source]

  • Tier 3 animal, requires a Tier 3 Saddle.png Tier 3 Saddle.
  • Wild Elephants will only get 1/3 of the normal damage values.

Behavior[edit | edit source]

Elephants are neutral animals that will fight back if attacked.

Appearance[edit | edit source]

Drops[edit | edit source]

Gate Size[edit | edit source]

Stats[edit | edit source]

Weight on Ships 750 kg, 1654 lb's

Base Stats for a Tamed Level 1 Elephant are

Health 325.1

Food 5000

Oxygen 150

Weight 2000

Stamina 390

Melee 114.0%

(As of patch V15.35)

Basic Stats
Stats Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 260 +39 +1.6% 0.07 59.4%
Stamina.png Stamina 330 +33 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 5000 +500 +10%
Weight.png Weight 500 +10 +4%
Melee Damage.png Melee Damage 02 +0 +0.425% 2.8% 11%
Movement Speed.png Movement Speed ? N/A3 ?
Torpidity.png Torpidity 550 +33 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking ? ? ? ?
Swimming ? N/A N/A N/A

Domestication[edit | edit source]

Utility[edit | edit source]

Gathers wood and thatch with its main attack. Elephants are able to cleave down many trees at once and can carry large amounts of materials. They also have a very large conal attack with heavy knockback. However, elephants naturally have low stamina and run out of it quickly.

As of Client Patch 18.84, provides a 25% weight reduction to their specialised resources (wood).

In addition, they collect huge amounts of fruits.

Taming[edit | edit source]

Tamed best with cultivated Wheat.png Wheat. You can use wild Wheatgrass.png Wheatgrass, but it is less effective. They can also be tamed with any Vegetable.png Vegetables. Potato.png Potatoes, Beans.png Beans and Coconut.png Coconuts are fairly effective. As with Wheatgrass.png Wheatgrass, all Wild Vegetables.png Wild Vegetables are less effective than crop-grown Vegetable.png Vegetables.

There is 14 seconds between each feed while bolas last 1:31 each.

Taming TIP: feed it from belly side, while staying close to back legs, aim for the middle of the belly and a bit to the head and slowly find a sweet spot for feeding.

Alternate method: Use another mount such as the bear to get the creature's health low and proceed to bola it while riding the tame. This will cause the animal to become aggro'd on the tame instead of player, allowing the player to easily feed the creature without getting hit.

Breeding[edit | edit source]

You can breed Elephants in the following biomes: Western Tropics, Equatorial, High Desert and Low Desert. Acceptable temperatures for mating and offspring are between 26-45°C (81-113°F). Your newborn Elephant will be ready for you to claim it after 6 hours and 45 minutes.

Feeding Baby[edit source]

It will eat from its inventory one Chili.png Chili (or similar food) about every 27 seconds. A newborn can only carry enough weight to hold a few units of food so you won't be able leave for very long between feedings. Once it can hold more, each full stack should give you 45 minutes away from baby.

About 6 hours and 40 minutes after the baby is born, the maturation meter will reach 10% and the baby will become a juvenile. After that point, the young Elephant will better handle temperature swings and it will be able to eat from a Feeding Trough.png Feeding Trough, allowing you to leave it alone for longer periods of time.

Keeping Baby Comfortable[edit source]

When possible, arrange to raise the baby someplace that won't stay too far above its comfortable temperature range for too much of the day. It is easier to heat an area than it is to cool it, so keep that in mind when setting up your nursery for each species you breed.

To keep the baby warm enough, have plenty of Wood Wall Hook.png Wood Wall Hooks with Torch.png Torches in them mounted around the floors and walls in the fully enclosed area where you will be raising the baby. Maybe also install a Lever.png Lever set to the same PIN as the hooks so you can trigger them all at once if you like. This will help you keep your young pets alive during any cold spells.

If you need to cool the area, you will need to use Ice Box.png Ice Boxes. To power them, you will need to have visited a frigid region ahead of time and stockpiled enough Ice.png Ice to keep the boxes active until the heatwave passes.

Imprinting[edit source]

Beyond the initial imprint when you claimed your newborn, you can also gain a very useful imprint bonus by cuddling with your new friend. The cuddle timer ("Wants Care In" timer) is eight hours. Cuddling or taking a walk with it as soon as possible each time the timer elapses will increase your new Elephant's stats. It will also provide a nice rider buff once you can saddle it as an adult.

A 100% imprint will give an additional 30% damage and defence bonus while the pathfinder that imprinted on the animal is riding it. If you can't arrange to increase the imprint every eight hours, don't despair. You'll still get a bonus based on whatever imprint bonus you did get while raising your new little friend. For example, a 50% imprint bonus will still get you 15% more damage and defense; it's not an all-or-nothing thing.

Notes On Timing[edit source]

Successfully raising a high-imprint offspring—or even just keeping your new buddy alive at all—can take quite a bit of time and good scheduling. So here is a rundown of the relevant times to be mindful of:

  • Mating time: 2 minutes
  • Gestation Time: 5 hours 44 Minutes
  • Baby feeding every 1 min 30 seconds
  • cuddle interval: 8 hours
  • 0.1% maturation = 143 seconds

on OFFICIAL Servers: to 10% approx 6 hrs

Combat[edit | edit source]

Clicking the left mouse button performs a very quick, short frontal headbutt and a slower, secondary, much wider frontal sweeping attack - To attack with the quick headbutt aim your cursor/camera straight forward, to attack with the secondary sweep, aim your cursor to the left or right. Clicking the right mouse button will perform an AoE stomp attack but it drains a lot of stamina. Elephants have a strong knock-back effect with their attacks.

Known Locations[edit | edit source]

You can find Elephant.png Elephant in the regions linked in the chart below. Please store specific location information in the pages for the regions where you have found it. (How To Add a Region)

This information is very outdated as the number of regions and the climate of regions have changed dramatically since the start of "season 4"

1 X X X X X X X X X X X X X X X
2 X X X X X X X X X X X X
3 X X X X X X X X
4 X X X X X X X X X
5 D5 X X X H5 X X X X
6 B6 D6 E6 F6 G6 X X
7 A7 B7 C7 D7 E7 F7 H7 I7 J7 K7 X X
8 A8 B8 C8 E8 G8 I8 J8 K8 L8 M8 N8 O8
9 A9 B9 C9 D9 E9 F9 G9 H9 I9
10 A10 B10 C10 D10 E10 F10 G10 H10 I10 J10 K10 X X X
11 X F11 G11 H11 X X X
12 X X X X X X X X X
13 X X X X X X X X
14 X X X X X X X X X X X
15 X X X X X X X X X X X X X X X

X = No Elephants in this grid (confirmed).

Notes[edit | edit source]

  • Requires Tier 3 animal taming skill to tame.
  • Requires Tier 3 riding skill and tier 3 saddle to ride

See the discussion page for footnote references.

Gallery[edit | edit source]