Crow

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Crow
Crow.png
NPC
Common Name Crow
Group Birds
Diet Omnivorous
Nature Docile
Release version Steam.svg v1.0
Domestication
Tameable Yes
Rideable No
Taming method Bola
Tame type Permanent
Preferred Food Earthworms.png Earthworms
Other information
Drops
Habitat
Spawns in Temperate & Tundra
Rarity Very Common

Crows are one of the docile Birds in ATLAS.

Basic Information[edit | edit source]

Behavior[edit | edit source]

Normally passive to players, but will retaliate if attacked or if one of their kind is attacked nearby. While not a major threat on their own, large numbers can overwhelm.

Appearance[edit | edit source]

Small, black birds with short beaks and a strutting walk.

Drops[edit | edit source]

Stats[edit | edit source]

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 30 +4.5 +1.6% 0.07 59.4%
Stamina.png Stamina 100 +10 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 900 +90 +10%
Weight.png Weight 15 +0.3 +4%
20x20px Melee Damage 02 +0 +0.425% 2.8% 11%
20x20px Movement Speed ? N/A3 ?
Torpidity.png Torpidity 100 +6 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking ? ? ? ?
Swimming ? N/A N/A N/A


Template:CreatureStats/attacks


Domestication[edit | edit source]

Taming[edit | edit source]

Bola.png Bola tamed with earthworms. If you do not have access to earthworms, however, you can use Berry.png Berry. Be aware that the taming time will be much longer compared to the earthworms.

A useful method for taming is using a Cage.png cage and grappling hook. Place a Cage.png cage near your desired tame and grappling hook it when it lands. Use the grappling hook's Controls to drag the crow to where you're walking. Walk behind the Cage.png cage and pull the crow inside, then unhook the grappling hook and run inside. Use a Spyglass.png spyglass to hit the crow until it's low enough to Bola.png bola, then feed as normal. When the tame is almost free, use the grappling hook on it again. This will cause the crow to be immediately grounded upon waking up, preventing it from glitching through the Cage.png cage and freeing itself. Simply repeat the Spyglass.png spyglass / Bola.png bola process until tamed. If you are unable to place a Cage.png Cage in the area but have another player nearby, have one player grapple while the other hits with the Spyglass.png spyglass and Bola.png bolas the crow. The grapple will prevent it from flying off. Keep in mind that the grappling hook will only last for a certain length of time, so be prepared to grapple again if you need to drag it a long distance to your Cage.png cage.

An easier method, and one that actually works on PvE servers, is to damage the crow and lead it to an area out of range of enemy foundations where you can place a structure. Then continue to damage it until its health is in the red and it is circling crazily over your head and Bola.png Bola it. If it flies away before then just stand still and wait for it to return, then spin up the bola, aim slightly above its head, and release the bola once it's 20 or 30 meters from you. Once the bird is on the ground, place a Wood Fence Support.png Wood Fence Support, four Thatch Wall.png Thatch Walls (one with a doorway in it), a Thatch Ceiling.png Thatch Ceiling (place after the first wall and then hang the last three walls down from it) and a Thatch Door.png Thatch Door. Then climb inside with the trapped bird and tame it in safety and within the comforts of your little taming hut. Once you're done politely demolish the structure and enjoy your new super-smart-ifying pet.


Utility[edit | edit source]

Crows are a shoulder pet that grants a boost to Intelligence.png Intelligence. A level 1 Crow gives your Intelligence.png Intelligence a +10.4% boost. A level-capped (130+) Crow gives your Intelligence.png Intelligence a +60% boost.

They dramatically slow falling and reduce fall damage when on a player's shoulder. (Tested on a fall that dealt 110 damage without one and 2 damage with.) NOTE: This is no longer the case at least as of v207.8. Since no one has thus far reported seeing patch notes about this, we do not know if it is a bug or a feature.

Breeding[edit | edit source]

You can breed Crows in the following biomes: Eastern Tropics, Western Temperate, Eastern Temperate, Eastern Tundra, Western Tundra, Polar, High Desert and Low Desert. Acceptable temperatures for mating and offspring are between 15-33°C (59-91°F). Your newborn Crow will be ready for you to claim it after 55 minutes and you will need to keep the egg extra warm until then, between 32-43°C (90-109°F).

Feeding Baby[edit source]

It will eat from its inventory one Chili.png Chili (or similar food) about every 90 seconds. A newborn can only carry enough weight to hold a few units of food so you won't be able leave for very long between feedings. Once it can hold more, each full stack should give you 2 hours and 30 minutes away from baby.

About 2 hours and 30 minutes after the baby is born, the maturation meter will reach 10% and the baby will become a juvenile. After that point, the young Crow will better handle temperature swings and it will be able to eat from a Feeding Trough.png Feeding Trough, allowing you to leave it alone for longer periods of time.

Keeping Baby Comfortable[edit source]

When possible, arrange to raise the baby someplace that won't stay too far above its comfortable temperature range for too much of the day. It is easier to heat an area than it is to cool it, so keep that in mind when setting up your nursery for each species you breed.

To keep the baby warm enough, have plenty of Wood Wall Hook.png Wood Wall Hooks with Torch.png Torches in them mounted around the floors and walls in the fully enclosed area where you will be raising the baby. Maybe also install a Lever.png Lever set to the same PIN as the hooks so you can trigger them all at once if you like. This will help you keep your young pets alive during any cold spells.

If you need to cool the area, you will need to use Ice Box.png Ice Boxes. To power them, you will need to have visited a frigid region ahead of time and stockpiled enough Ice.png Ice to keep the boxes active until the heatwave passes.

Imprinting[edit source]

Beyond the initial imprint when you claimed your newborn, you can also gain a very useful imprint bonus by cuddling with your new friend. The cuddle timer ("Wants Care In" timer) is eight hours. Cuddling or taking a walk with it as soon as possible each time the timer elapses will increase your new Crow's stats. It will also provide a nice rider buff once you can saddle it as an adult.

A 100% imprint will give an additional 30% damage and defence bonus while the pathfinder that imprinted on the animal is riding it. If you can't arrange to increase the imprint every eight hours, don't despair. You'll still get a bonus based on whatever imprint bonus you did get while raising your new little friend. For example, a 50% imprint bonus will still get you 15% more damage and defense; it's not an all-or-nothing thing.

Notes On Timing[edit source]

Successfully raising a high-imprint offspring—or even just keeping your new buddy alive at all—can take quite a bit of time and good scheduling. So here is a rundown of the relevant times to be mindful of:

  • Mating time: 2 minutes
  • Cuddle interval: 8 hours

on OFFICIAL Servers: to 10% Elephants 6.75 hrs Rhinos 6.89 hrs Giraffe 6.6 hrs


Combat[edit | edit source]

Long weapons like spears and pikes work well against crows; Giraffes do extremely well against them.

Known Locations[edit | edit source]

Crows have been found in the following regions:

A B C D E F G H I J K L M N O
1 B1 E1 N1
2 C2 L2
3 B3 D3 F3 M3 N3
4 C4 D4 H4 J4 K4 N4
5 A5 B5 D5
6 B6
7
8
9 I9
10 B10 G10 H10 J10
11 A11 B11 I11 O11
12 A12 D12 G12 J12 O12
13 B13 C13 J13 M13
14 C14 E14 F14
15 J15 N15 O15

X = No Crows in this grid (confirmed).

Notes[edit | edit source]

Gallery[edit | edit source]