Claim Flag

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Claim Flag
Claiming Flag Icon.png
Infos


Settlement Overview[edit | edit source]

The world of ATLAS contains four types of zone/server. Freeport, Lawless, Golden Age Ruin and "Open". Each island in an open server is a Settlement which may be claimed by a Company. Each settlement has an associated point requirement and a periodic cost of ownership. Whilst the costs of ownership are paid, all structures placed by the owning company are protected from decay, although they may still take damage from animals and weapons.

Island Points[edit | edit source]

Each Company in ATLAS has a number of Island Points that scales with the number of members. The exact numbers are different on PVE and PVP servers. A company with 36 members on NA-PVE has 115 Island Points.

On the player's inventory atlas, unclaimed settlements show the required points as a number in square brackets, e.g. [57]. See sidebar for illustration.

Companies may claim as many settlements as they have available Island Points. For example, in the sidebar illustration, the sample company has claimed a 57 point and 15 point island. They have used 72 of their 115 island points, leaving 43 points available for further claims.

Upkeep[edit | edit source]

In addition to the required Island Points, settlements require a periodic payment of Gold Coin. The upkeep cost scales with the size of the settlement. Costs are (probably) different on PVE and PVP server.

  • A 15 point settlement on NA PVE in K11 costs 76 gold every 12 hours.
  • A 57 point island on NA PVE in E10 costs ~369 gold every 12 hours.

Gold coin must be placed in the Claim Flag inventory. If the stored gold runs out, the claim will become contestable and eventually expire.

Claiming and Contesting[edit | edit source]

Historical Page (Obsolete, misleading)[edit | edit source]

f1 is the default key to use the feat to place a claim flag. Place your claim flag on unclaimed island to claim it Placing claim flag costs gold. Be sure to keep enough gold inside flags inventory to keep it. Place inside of someone's claimed land to contest it. It is also possible to claim water to save your territory and stack your claim flags on your company. It increase the time which your claim are contest abl. Place the claim flag when it glows green. If it is red you will contest another claimed area.

The same procedure is with water claiming. It useful to claim water to increase the amount of claiming area and to increase the claim timer. It make it difficult to contest your area too.

See also Piracy with the skill What's Yours Is Mine for claiming ships (Only in PVP) It means that:"The player who activates this performs a feat of supreme piracy, allowing them to greatly accelerate the rate at which ship claim flags count down."

Possible HUD Information[edit | edit source]

HUD Note
Can't place Territory Claim Flag: You cannot place a Claim Flag within this Region for eg in Golden Age Ruin, Freeport.
Can't place Territory Claim Flag: You cannot place a Claim Flag within a Lawless Region you can not claim a Lawless Region
Can't place Territory Claim Flag: Can't Place on Floor You need to place a Claim Flag on the Ground or Ship
Placement here will contest Company name of current claim It is an Information which Company is aktually the owner
Can't place Territory Claim Flag: Can only Claime an enemy Ship If you look on your own Ship
Can't place Territory Claim Flag: You must be on the Ship you wish to Claim When you stand near a Ship and not in it...(PvP)
Can't place Territory Claim Flag: Other nearby Company's PvE Claim Flag has has recent upkeep.
Other Company PvE Claim Flag Upkeep expires in 00:00:00:00. You need to wait till the timer is like exemple D:H:M:S
Can't place Territory Claim Flag: Feet must be on the ground, swimming or graplet to place this
Can't place Territory Claim Flag: You cannot make claims at this time you need to dismount
"Place Claim Flag activated' When your activate the feat

Contesting Claims[edit | edit source]

In order to contest a claim, you must place your claim flag inside their claimed area. Use your feat to place your claim flag with f1. If the company of the claim is nearby then the claim duration will not go down
After 3 days real time you will be able to contest a claim. (See Note)

Should anyone walk into your contested area of effect, your claim will be disputed, while the contested claim will not. This will cause the time required to steal the territory to start increasing at a very rapid rate. The person interrupting your contest claim does not need to be part of the contested company, so random passers-by can accidentally reset the timer back to full in the time it takes to run through.

Even an Unconscious/logged out member may be able to contest if it is unknown if it can still claim over it even if they have been inactive after the 3 days of inactivity.

Removing A Territory Claim[edit | edit source]

To remove your claim from a territory, simply demolish the territory claim flag. This will instantly change the island's status from "claimed" to "unclaimed." Demolishing your flag will create an item cache containing all items that were previously stored in your claim flag. This cache will decay over time. Additionally, if you have constructed a bank, demolishing the flag will render your bank useless unless you were to reclaim the island.

Flag Color[edit | edit source]

Claim Flag Icon Color Notes
Your claim flags have a green icon Claim Flags belonging to your allies that do not permit you to build
Your claim flags have a blue icon , or purple They do belong to your allies and allow you to build.
Your claim flags have a red icon Claim Flags which belong to your enemies and do not allow you to build
Your claim flags have a yellow icon They belong to your enemies and enable you to build within them.

Claim Flag Coloring[edit | edit source]

Anyone who has tried to convert a picture in Ark knows the easy way how to get a Claim Flag in ATLAS .

You need a picture with 256x256 Pixels.

The finished picture should be uploaded to a pnt converter or you can save the picture with your Program as a .pnt file.

You can also use the ARKpnt converter.

If you use the converter you need to download and save the file. For example, <Name>_ClaimingFlag_IslandSettlement_C.png

In the game directory "\steamapps\common\ATLAS\ShooterGame\Saved\MyPaintings"

If everything went well, you should choose the painting when you use the brush to paint the flag.

Patch History[edit | edit source]

Patch Notes
18.73 They will be able to be placed near enemy structures and water without needing a claim flag, but not on boats itself
18.57 Company Claim Flags cannot be personally owned anymore.
18.60 Fixed an exploit which allowed players to place multiple claim flags at once.
18.15
  • Fixed an exploit which allowed players to place multiple claim flags at once.
  • Company Claim Flags cannot be personally owned anymore.
  • PvE players will now be able to see their claim flag's inactivity timer on the flag itself
  • Attacking Player no longer needs to be in range for declaiming progress
  • PvE Claim Flag inactivity timer has been adjusted so that it now scales dynamically. A company with a small number of flags will be declaimable after 2 weeks 3 weeks of inactivity, whereas a company with a large number of claim flags would be declaimable after 3 days of inactivity. - When patch was done it was 2 weeks but players were seeing 3 weeks in game so notes were just updated
17.1 Pinging on an enemy claim flag should show all contesting NPC crew, in addition to players.
16.33
  • PvE claim flags now only allow logged in players to contest the claim
  • Fixed a bug which would cause the activity timer on PvE claimflags to tick into the negatives. Also updated so the timer now displays days, hours, minutes, and seconds.
15.1
  • Reduced the total time for unclaiming enemy claim flags, the max is now 4 hours, with 15 minutes when at 100 flags.
  • Fixed rapid unclaiming, now if your contested flag is unclaimed it will unclaim at the same rate that it took to claim!
  • Game.ini:

[/script/shootergame.shootergamemode] EnemyBuildPreventionRadiusMultiplier=1 (only applicable if not using claimflags) bDontUseClaimFlags=false (this will disable claim flags) bUseStaticCharacterAge=false (this will disable dynamic aging) TreasureGoldMultiplier=1.0

10.8 Claim Flag Settings have now been enabled
10.42 * Claim Flags now have settings which allow other companies or players to build within them, with the specified tax rate applied to them.
  • You are also able to define an inclusion or exclusion list to these, to only allow or exclude specific company IDs (also used by players without companies). To grab someone's ID for the inclusion/exclusion list, you'll need to look at a structure they've placed which will list their Company ID; this number can be input into the flag's list system to prevent/enable building. Please note that exclusion/inclusion lists are not saved when altering building permissions, so switching from 'Everyone' can build to 'Company & Alliances' only will clear your list should you wish to return to 'Everyone' can build.
  • All claim flags will use the 'Everyone can build' as a default setting when placed, and this will also be a retroactive change. However, it will not function until Thursday the 10th of January, where we will release another server update to make this setting active. This means you will have two days, from Tuesday to Thursday, to decide and adjust the settings on your claim flag before the change is live.
  • Only admins and above will be able to make changes to company claims.
  • Claim Flags will have icons above them to represent their owner and setting. Your claim flags have a green icon. Claim Flags belonging to your allies that do not permit you to build, have a blue icon, or purple if they do belong to your allies and allow you to build. Claim Flags which belong to your enemies and do not allow you to build have red icons, or yellow if they belong to your enemies and enable you to build within them.
  • Fixed some bugs related to Sea Claims.
  • Enemy Claim Flags can now be directly pinged to identify any contesting enemies nearby
  • The time required to steal an enemy claim now decreases the more Claims that enemy team has.
  • Looking at your Claim Flag will show you how many land claims you have, and looking at an enemy one will show you how many land flags they have, note that this does not update dynamically on the client for server performance reasons. To always have the latest number, you can relog or re-enter stasis range of the Claim Flag.
10.42 Fixed some bugs related to Sea Claims, Enemy Claim Flags can now be directly pinged to identify any contesting enemies nearby, and the time required to steal an enemy claim now decreases the more Claims that enemy team has.
10 client for server performance reasons. To always have the latest number, you can relog or re-enter stasis range of the Claim Flag.

Claim Flags now allow a "Neutral Zone" setting which allows any other tribes to build within them, with the specified tax rate applied to them. You are also able to specify an inclusion or exclusion list to these, to only allow or exclude specific company ID's / player ID's. All claim flags will have this enabled as a default setting when placed, and this will also be a retroactive change. However, it will not function until Wednesday the 9th of January at NOON EST, where we will release another server update to make Neutral Zones active. This means you will have two days, from Monday to Wednesday, to decide and adjust the settings on your claim flag before the change is live.

9.31 Fix for PVP/PVE Claim flags not updating properly, should be it now guys!
7.0 PvE Claim Flag contesting now displays the enemy Claim Flag's upkeep time remaining before you can contest it, and provides a proper HUD message to that effect.
6.7 Fix for claim flags on PVP servers
6.1
  • the time is now 30 minutes to steal a claimed territory.
  • the time is now 1.5 hours to steal a claimed territory.
  • Alliance players should no longer contest each other's claim flags