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As of Patch [[18.84]] |
As of Patch [[18.84]] |
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=== General === |
=== General === |
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− | Crafts Remaining |
+ | * Crafts Remaining |
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=== Armor === |
=== Armor === |
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=== Tools === |
=== Tools === |
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=== Weapons, Siege Weapons, Cannons, Defensiv Weapons === |
=== Weapons, Siege Weapons, Cannons, Defensiv Weapons === |
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=== Sails === |
=== Sails === |
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==== Weight Sails ==== |
==== Weight Sails ==== |
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==== Handling Sails ==== |
==== Handling Sails ==== |
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+ | * Sail Acelleration |
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− | |||
− | Sail |
+ | * Sail Effective Angle |
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− | Sail Effective Angle |
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==== Speed Sails ==== |
==== Speed Sails ==== |
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+ | * Sail Max Velocity |
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− | Sail |
+ | * Sail Turning Effectiveness |
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=== Fishing Rod === |
=== Fishing Rod === |
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− | |||
− | Effectiveness |
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=== Others === |
=== Others === |
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− | No additional Parameters |
+ | * No additional Parameters |
=== Range of Parameter by Rarity === |
=== Range of Parameter by Rarity === |
Revision as of 07:39, 27 February 2019
Blueprints can be obtained from Flotsam or from Treasure. Item Rarity of blueprints roughly corresponds to the rarity of the flotsam or treasure. It may vary +/-1 rarity level.
Use
Blueprints can all craft a specific object, when placed in the correct crafting location (e.g. Smithy). They offer a limited number of craftings, listed in the center right of the blueprint icon on the inventory screen. They do not allow crafting without the appropriate skill for that type of item. If you need Secrets of Wood to make Wood Walls, a blueprint does not overcome that requirement.
Item quality of Common usually only has small buffs, like 2% more HP for building components, or slightly more armor or thermal resistance for clothes. And these all require the same or slightly more resources as the base item players can craft.
Item quality above Common is more difficult to create, requiring both more resources in quality, but also variety in what you use. For instance, in this example, the player must use two different forms of each resource. (2 x 10) thatch, means two types of thatch, both of which you will spend 10 of to craft this blueprint. Here you can see that this player has two types of fiber, but only one type each of the other resources to craft this blueprint. Further, this blueprint can still be used 82 times and produces a Stone Floor that has 9.282% more durability (hit points).
Not every region has two types of wood or thatch or stone or metal so you can see that travel to other regions or trade will be needed in order to craft higher quality gear.
Note: While blueprints of higher qualities will require multiple types of resources, once crafted, they can be repaired with a single type/generic resources.
Further Information
Crafting Bonus, Intelligence and Upgrade.
Parameters altered by Blueprints
This article is a work-in-progress. The content and format of this page may change drastically over the next few hours or days. |
As of Patch 18.84
General
- Crafts Remaining
- Max Upgrades
- Durability
- Crafting costs
Armor
- Armor Value
- Hypothermic Insulation
- Hyperthermic Insulation
- Stamina
- Health
- Intelligence
- Melee Damage Multiplier
- Torpidity
- Oxygen
- Fortitude
- Weight
Tools
- Weapon Damage
Weapons, Siege Weapons, Cannons, Defensiv Weapons
- Weapon Damage
Sails
Weight Sails
- Sail Max Movement Weight
Handling Sails
- Sail Acelleration
- Sail Effective Angle
Speed Sails
- Sail Max Velocity
- Sail Turning Effectiveness
Fishing Rod
- Effectiveness
Others
- No additional Parameters
Range of Parameter by Rarity
Here some Pictures of Blunderbuss Blueprints, with variance in crafting cost.