Food is categorized in four nutrition categories.
- 1 Nutrition
- 2 Nutrition Table for Wild Vegetables
- 3 Nutrition Table for Animal parts
- 4 Nutrition Table for Fruits
- 5 Nutrition Table for Berries
- 6 Nutrition Table for Farming
- 7 Medicinal Herb
- 8 Nutrition Table for Cooking Herbs
- 9 Nutrition Table for Spices
- 10 Cooking
- 11 Description
- 12 Nutrition Table for Cooking
- 13 Cooking & Farming
Nutrition[edit | edit source]
In addition to a Food stat, ATLAS introduces a Nutrition mechanic that separately tracks vitamins A, B, C & D.
Eating too little of a particular vitamin will result in Vitamin Deficiency. Eating too much of a particular vitamin will result in Vitamin Surplus. Both deficiency and surplus result in detrimental effects including shaky vision, torpor (unconsciousness) and eventually, death.
Conversely, if a balanced diet is maintained for 30 minutes, keeping all vitamins within 20% of each other, the player will receive the Equilibrium buff, providing bonuses to speed, melee damage and Fortitude. The h key will show you detailed information about your current nutrition state including the time remaining before the buff is achieved. If the balance is not maintained, the buff is lost and the timer reset.
Three Vitamin Depletion Rate skills can be learned that reduce the rate of vitamin depletion by 10%, 20% & 30%. Equilibrium is particularly hard to maintain at sea as vitamins deplete faster than when on land. As ships gain XP, levels invested in the Sturdiness attribute will reduce the rate of vitamin depletion for those on board.
Cooked meat and meals produced with the cooking skills give more Food and vitamins than raw resources do. However, during early access, meals produced with the cooking skills are not well balanced. Although they restore substantial amounts of the Food stat, the vitamins provided are not sufficient to achieve Equilibrium. For now, it's better to eat raw fruits, vegetables and cooked meat & fish.
Common Food and Vitamin Values[edit | edit source]
Different Food has different Values for Food restore and Vitamin restore.
For Vitamine Level below 50, Vitamins are raised by 1 Unit, above they only provide 0,5 Unit. For Food below 100 more Food Level is gained, above 100 the Food gain can be reduced, but Health is also reduced.
Common Units are:
8F (8F) 5V - Cooked Meat / Fish (so one piece restores 8 Food, 8 Food when FL above 100 and 5 Vitamin Units)
5F (0.5F) 15V - Cooked Prime Meat / Fish
3F (0.5F) 3V - Egg
8W (8W) 5V - Milk
Basic Food Rotations for Maintaing Leveled Vitamins[edit | edit source]
To eat Vitamin neutral there are diffent Rotations depending on the Food Level.
Low on Food, but good on Vitamine:
Good on Food, but low on Vitamine:
Intentionally Dumping Food Level[edit | edit source]
When sailing, often the Vitamin Level is low, but Food is still high . To get the Vitamin Level up again it can be required to reduce the FL, when not having the right Food. FL is consumed when Stamina refills, the slower it refills the higher the food consumption (standing > Crouching > Prone). When you are Hot, the water level is consumed instead of FL, more information .
So to reduce FL, on sea it can be (best) done by using feats. Blocking was used for it but it has been patched out. Others slow methods are shouting, upswing, dancing... Regenerate Stamina while standing, walking (not on Steering Wheel tho).
Nutrition Table for Wild Vegetables[edit | edit source]
|Wild Edible Greens||A|
Nutrition Table for Animal parts[edit | edit source]
|Cooked Prime Meat||B|
|Prime Animal Meat||B|
|Prime Fish Meat||D|
Nutrition Table for Fruits[edit | edit source]
|Lime||C +1 Food +1.5|
Nutrition Table for Berries[edit | edit source]
Nutrition Table for Farming[edit | edit source]
Each seed needs to be planted in soil that suits its needs, the description on Seeds will list either the soils it will grow in, or the soils you cannot use for planting.
Medicinal Herbs are used to create the Medkit.
Nutrition Table for Cooking Herbs[edit | edit source]
Nutrition Table for Spices[edit | edit source]
Cooking[edit | edit source]
|This article is a work-in-progress.|
The content and format of this page may change drastically over the next few hours or days.
Description[edit | edit source]
There is no greater a position on a ship, in a community, or even at a grand palace, than the position of the cook. Often Masters of both agriculture and animal husbandry, the cook is the greatest source of morale, survival, and health, that there is. Teach someone to cook, and they can feed the world.
The Skill Cooking Unlock unlocks the following item:
Nutrition Table for Cooking[edit | edit source]
While the digesting buff is active (depending on the recipe) vitamins or hunger slowly increase. It is advised to wait for the buff to disappear before eating another recipe.
Furthermore, the recipes are balancing out the vitamins, making it easier to maintain the Equilibrium buff
|Gives access to unlock the Cooking & Farming Discipline||2|
|Gives access to crafting the Cooking Pot||1|
|Gives access to crafting the Water Barrel and Water Jar .||2|
|Overeating Damage -10%||1|
|Cooking Speed +20%||1|
|Unlocks Tier 1 Recipes for cooking||1|
|Gives access to crafting Basic Farming and Irrigation Tools.||1|
|Overeating Damage -20%||2|
|Cooking Speed +20%||4|
|Unlocks Tier 2 Recipes for cooking||5|
|Gives access to crafting a Preserving Bag , and Preserving Salt .||1|
|Soil Growth Bonus +20%||1|
|Overeating Damage -30%||8|
|Cooking Speed +15%||8|
|Unlocks Tier 3 Recipes for cooking||8|
|Gives access to crafting larger and more efficient farming structures.||2|
|Soil Growth Bonus +20%||2|
|Gives access to crafting the Grill.||2||
|Soil Growth Bonus +20%||6|
|Once every 6 hours the chef activate this, and produce a dish of tremendous complexity
(requires all the resources in their own inventory).
Enables Unthinkable Delicacy in the Use Feat Bar