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Released - February 12, 2019

  • Explosive Barrels will be undergoing some changes with this patch, please note that they're still in the process of receiving their redesign, but this puts them close to it:
    • Limited to 1 carryable stack per person.
    • Stack size will remain at 10
    • You will not be able to store them in creature inventories, however, legacy ones will remain there.
    • They will be able to be placed near enemy structures and water without needing a claim flag, but not on boats itself.
    • You will not be able to equip them into your hotbar, they must be placed from within the inventory.
    • There will be a restriction to how many can be put down at a time within a certain radius.
    • Reduced Explosive Barrel damage by approximately 20%
    • Reduced Explosive Barrel explosive radius by approximately 20%
  • Diving Suit will make wild underwater creatures ignore you unless you attack them
  • Alcohol will no longer spoil
  • Cooking Recipes spoil time increased to 10 hours
  • Spoiling time increase bonus on Preserving Bag has been increased
  • Increased Grenade damage by approximately 50%
  • Decreased crafting costs for Grenades by approximately 20%
  • Improved cannon collision and obstruction check to limit the effectiveness of multiple cannons in gunport.
  • Diving Attachment now has the same health as the Dinghy Hangar
  • Fixed a bug relating to shooting cannonballs, previously allowing it to go through certain ally structures. This will no longer be the case anymore.
  • Cannister shot range increased by approximately 20%
  • Cannister shot damage increased by approximately 10%
  • Spike shot explosion timer is now 30 seconds instead of 20 seconds
  • Spike shot now reloads approximately 10% quicker
  • Spike shot range increased by approximately 15%
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